OldBlood
Erta Wanderer
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the question is not whether all the buffs we have can make them good in 1 spasific job(most of our units aren't terable when we have given them every buff we have). that question is do they do the job better then the rest of what we have or as well as other units in there class. and the answer is no stegadons are a much better cheaper anti horde unit with sun throwers and kroxigors compare badly with(deep breath now) evocitors retributors tzaangor enlihjtend crypt flayers, brutes, ironguts, immotis guard, necropolis stalkers, and kurnoths they are about as good as rock gut trogoths and rat ogars but no one takes them eitherI'm really surprised you all think they are that bad. I played a unit of 6 in many tournaments now and i just love them. In 99% of the time they make their points more than worth. I played them with Thunderquake + astrolith + skink starpriest , tbf all units that are autoinclude in a seraphon army. Now you get reroll hits, reroll wounds, -1 to Hit them, reroll safes and Double dmg on jaws and you can even buff them more. Just Charge them up against the next Horde you see and they will delete them. I played against LoN most of the time and this is the perfect unit to deal with Hordes of 40 sceletons, 60 zombies etc. They kill them once, twice, or for a third time. Doesnt matter, two moonhammers get like 20- 30 models in range. In the end you will have like 30+ wounds just from these two. Even units like daughters with a better safe and aftersafe or horde units from cities of sigmar are no problem. Kroxigors are literally our only unit to deal with hordes and can survive a counterattack. Razordons are random, rippers have no safe, not even rend. So your question was if they are useful? YES!