Ripperdactyl
samheim
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I have a few questions:
- How do expect a list harmonizer program to be used?
- Does each player bring all their models, input them into the program, and the program writes a list?
- How would this work at a tournament?
- How would this work for summoning?
- Are you going to use a different list every match of the event?
- Do you input all players list at the start of the event or would this be done match by match?
- Do you feel list writing isn't a skill that needs to be showcased on an individual basis?
1) Players input what models they want to use to play the game with. If you have 1 person with 2000 points of Fire Slayers, and another person would only have a 500 point army. The end goal is that the army harmoniser would provide balanced stats so those 2 armies could play a balanced game against each other.
2) Yes.
3) You say what models you are playing with and then harmonise them. The harmoniser will have keywords like strong or fast. To make sure your flying unit does not become a tank or your light infantry become to tough.
4) Summoning is hard to factor in. Its somewhat subjective what the value is of summoning units at the board edge. This like everything else can be solved, even if no one knows how to factor it in yet. Far harder software problems are solved everyday.
5) You can use it however you like.
6) Either way. That would be for the user to decide how they want to use it. The harmoniser only harmonises.
7) No, the harmoniser makes games more exciting by first balancing the game more, and then providing generals with unique and impossible to foresee circumstances, like in real life. No longer can they always count on their kill battle line having a 3+ hit or always activates first. They have less potential, to cheese because the warscrolls are generated dynamically. In a tournament decisions would need to made on the spot! based on the new unit stats.
At the moment, its just who has best kill list and wins. This is more about, who is best at thinking fast and being good at strategy.