well it's "clear" but its extremly counter intuitive.maybe im just special lol, I don't see it as confusing at all.
It Requires no extra step. It only changes the order in which you preform them. That being said, it apparently confuses or upset enough of the player base that a significant amount of affects that impart re-rolls are now being worded to say re-roll any "-" instead of re-roll failed "-".well it's "clear" but its extremly counter intuitive.
A natural way would be:
- roll dice
- apply modifiers
- apply various rules based on the outcome
- resolve the results of the modified dice outcome and whatever additional rules succesfully triggered
Now you get:
- roll dice
- check unmodified based rules like re-rolls
- re-roll
- apply modifiers
- apply rules for modified dice.
- resolve the results of the modified dice outcome and whatever additional rules succesfully triggered
This way requires more steps and the rules you have to apply are split out over 2 steps in the process. Making it quite odd at times.
Also it results in certain abilities being far more powerfull than you'd expect them to be. Like the tzeentch artifiact that gives +2 to saves, but requires you to re-roll succesfull saves. If you re-roll before applying the modifier the drawback is fairly minor. If you re-roll after modifiers the drawback is fairly significant.
It makes it clear that it needs to be written. However, notice how they also separate out failed charge rolls in Jolly Gutpipes. Adding this qualifier could certainly indicate that "charge rolls" is not significantly clear. It could also just have been added to prevent players from fishing for higher charges if their initial charge succeed without having to spend a command point. Either way, both of the rules were written post the era of AoS rules enlightenment.I like how they write "dice rolls of 1 when making charge rolls", it makes clear that the charge roll still consists of both dice and that this is an exception from the rule.
Right, but this is better viewed under precedent than syntax. I think the original intent is too vague to know. However, applying current standardized rule interpretations it is very sound to argue both dice on the charge are re-rollable.if both rules are written post enlightment than that is the precedent required to say there is no other interpretation. the one rule specifies the dice, the other states the roll. warscroll over ride general rules for the single dice roll and the warscroll for the scv matches the general rules of (charge rolls) which consist of 2d6
Im pretty sure its both dice in this case.Regarding what appears to be a consensus that this means re-rolling any failed charge rolls... would this necessarily mean rolling BOTH dice again, or could we opt to re-roll only one?
I recently picked up a start collecting of BCR, and the mawtribes have some interesting abilities. one of which is a charge re-roll ability that specifically lays out that you may re-roll one or both dice. using the vernacular of the time and the logic of the rules when printed (as we are sans FAQ) it makes sense that you would only be able to re roll both dice, as a charge roll is defined as 2d6, and there is no language to specify that one of the die may be rolled individually.Regarding what appears to be a consensus that this means re-rolling any failed charge rolls... would this necessarily mean rolling BOTH dice again, or could we opt to re-roll only one?