Agreed. They are horrible.But I really disliked BB skinks
well a lot of models where lost at least it's not high elves.OK, just finally took a look at Cities of Sigmar.
Do you know what pissed me off? No more general on horse, no more battlemage on horse.
Not only they were cool, but those are the models i own.
It's not the first time… also the necromancer, i've had one on nightmare, but NO, now all necromancers go by foot.
sigh.
In blood bowl I think they are fine because it is a more goofy setting, but I agree that they aren't really the kind of thing you would want in an AOS army. I like the Chameleon skinks thoughBut I really disliked BB skinks. Their heads and eyes are too big, they look ugly and don't seem smart at all unlike Saurus.
yeah, but only outriders. The various knights have dissaepeared. The only significant forces with horses that are left are the outriders & slaves of darkness with their chaos knights & maurader horsemen which is one of the few faction that hasn't had a proper AoS version yet. I wouldn't be surprised if those'd dissappear as well in their eventual overhaul and be replaced with something more daemonic.But we still have regular empire cavalry, so that theory doesn't hold much water.
The only logical explanation could be if GW wants to sell more models...![]()
Looking at the unboxing of the new Bloodbowl lizardman team, I can only bang my head on the table screaming Why why why GW!? Why can't we just get a kit with new saurus in this style? These new guys more or less follow the oldblood or veteran from the carnosaur kit, that model looks amazing on foot.
Simply re-balancing our units is not enough to "fix" us. We're currently being carried more or less by summoning and our ridiculously strong faction ability alone. As long as these mechanics exists as they currently do, our units can never really be buffed or we'd become extremely overpowered. They both need to be changed to allow us to grow.
In blood bowl I think they are fine because it is a more goofy setting, but I agree that they aren't really the kind of thing you would want in an AOS army. I like the Chameleon skinks though![]()
I dont understand what people are refering to regarding look/lore identity crisis?
Lizards/dinosaurs (with a real world Aztec inject) that can be created by Slann by 'thought'. If left summoned, remain real. So......can be ethereal or solid, dependent on background. Fits WFB and AOS.
As highlighted above, BB doesn't count, it's a parody of itself lol.
So........can someone please explain what I am missing?
Lizards/dinosaurs (with a real world Aztec inject) that can be created by Slann by 'thought'. If left summoned, remain real. So......can be ethereal or solid, dependent on background. Fits WFB and AOS.
What I don't like about the whole "summoned from memory" thing(from a lore standpoint) is that there doesn't seem to be any sense of loss when you well...lose a battle. As long as the Slann gets away(which could easily be done by teleporting) Anyone who was lost could just be brought back. In Fantasy, they came from spawning pools, and when they died, that was it for them. The death of an Oldblood who has fought daemons and gained knowledge and experience over centuries would be much less impactful if it could just come back to life.I dont understand what people are refering to regarding look/lore identity crisis?
Lizards/dinosaurs (with a real world Aztec inject) that can be created by Slann by 'thought'. If left summoned, remain real. So......can be ethereal or solid, dependent on background. Fits WFB and AOS.
As highlighted above, BB doesn't count, it's a parody of itself lol.
So........can someone please explain what I am missing?
That whole Slann summoning Saurus/Skinks/Dinos through dreams and thoughts is an AoS creation. Don't be mixing that in with my beloved WFB.![]()
What I don't like about the whole "summoned from memory" thing(from a lore standpoint) is that there doesn't seem to be any sense of loss when you well...lose a battle. As long as the Slann gets away(which could easily be done by teleporting) Anyone who was lost could just be brought back. In Fantasy, they came from spawning pools, and when they died, that was it for them. The death of an Oldblood who has fought daemons and gained knowledge and experience over centuries would be much less impactful if it could just come back to life.
When everything you have is on a spaceship, there isn't a lot of territory to fight for, and the stakes wouldn't be very high when there is. There was a finite amount of spawning pools in the old world, which meant that each one had to be defended at all costs. This, combined with what @Womboski said, make them feel a lot like tyranids.
They also don't establish any clear limits to the Slann's power. They make an entire army appear instantly on the battlefield, but after that it suddenly becomes much harder to do. And these guys are supposed to be the most powerful wizards in the world! What happened to them casually waving their hand and destroying an entire city while HALF ASLEEP!?
"hmm... The continents seem a little off. No biggie, i'll just MOVE THEM BACK INTO PLACE WITH MY MIND." -Mazdamundi![]()
There are also some things that I like about it though and I think the lore videos for Seraphon by 2+Tough explain it perfectly. Even if it doesn't make individual warrior's deaths as impactful, it still conveys the sadness of what happened to the old world.
https://www.youtube.com/playlist?list=PLyIEtHBf1vpIF7VzuF243ftvTdonrNcWt
Edit: separated it into paragraphs to make it easier to read
How many sacrifices do you want?
That’s a good point. I actually had a similar theory that the spawning pools were connected to whatever the Slann were using to summon. Like they were magically developed in the pools and came out when they were fully formed. In the white dwarf thing about whether Seraphon disappear after a battle, it was implied that they gain more of a physical form after a while. This could be seen as an explanation as to why Saurus are so weak in the game: they haven’t had time to fully materialize, making them more vulnerable. These are all ideas I came up with separately and sort of forgot about, but rewatching the 2+tough lore videos and reading your comment made me start to think about it more.But......I think that the majority of this can be mitigated with how you approach it. I hate the AOS summoning thing too; however, there was always mystery with lizardmen/slann as to their background in WFB. So, who is to say that in 'the world that was', they were summoned then remained, thus using spawning pools. We just didn't have all the facts. I chose to believe my Seraphon are physical beings but this does not remove the possibility that they, or their ancestors, were summoned. Point being, they have left both options open. Playing devils advocate, the vagueness allows interpretation rather than setting boundaries. Less is more?
I dont warfare, just collect, paint and enjoy the background so couldn't comment on any gaming implications.