OK, my club is running a 6th Age Tournament on 12/10, and I'm taking the cold bloods.
I'm hoping not to embarrass myself in terms of game play etc, and maybe even sneak a win, somewhere.
However, realistically, I suspect I'll be aiming at the Wooden Spoon!
The list I'll be taking is as follows:
2000 Points
Lord
Old blood, Spawning of Itzl, Cold One
Light Armour, Shield, Aura of Quetzl, Sword of the Hornet
(This gives a 1+ Armour save, a 4++ ward to Str 5+ attacks and Always Strikes First thanks to the sword)
Heroes
3 x Skink priests, all level 2, each with a dispel scroll
(With no Slann, I've found that with only two priests, magic can be more miss than hit.
Plus three dispel scrolls should let me deal with enemy magic for a couple of turns at least.)
Core
3 x 10 skink skirmishers
(chaff and missile nuisance)
23 saurus warriors, full command
(hopefully my anvil)
Special
7 x Saurus Cavalry, inc Champion
(a hammer?)
4 x Kroxigor
(Another hammer?)
6 x Chamo skinks
(sniping those war machines/oppo chaff etc early on)
3 Terradons
(War machine hunters, and nuisance later on)
Rare
3 x Salamanders
(burn baby, burn!)
Hopefully quite balanced against anyone.
An earlier version had more cold one cavalry (two units of 5) and a scar vet instead of a third priest and no terradons. But that was susceptible to magic heavy armies. Also it could be weak if the hammer / anvil didn't operate well due to terrain etc.
I'll let you know I get on week after the competition.
I'm hoping not to embarrass myself in terms of game play etc, and maybe even sneak a win, somewhere.
However, realistically, I suspect I'll be aiming at the Wooden Spoon!
The list I'll be taking is as follows:
2000 Points
Lord
Old blood, Spawning of Itzl, Cold One
Light Armour, Shield, Aura of Quetzl, Sword of the Hornet
(This gives a 1+ Armour save, a 4++ ward to Str 5+ attacks and Always Strikes First thanks to the sword)
Heroes
3 x Skink priests, all level 2, each with a dispel scroll
(With no Slann, I've found that with only two priests, magic can be more miss than hit.
Plus three dispel scrolls should let me deal with enemy magic for a couple of turns at least.)
Core
3 x 10 skink skirmishers
(chaff and missile nuisance)
23 saurus warriors, full command
(hopefully my anvil)
Special
7 x Saurus Cavalry, inc Champion
(a hammer?)
4 x Kroxigor
(Another hammer?)
6 x Chamo skinks
(sniping those war machines/oppo chaff etc early on)
3 Terradons
(War machine hunters, and nuisance later on)
Rare
3 x Salamanders
(burn baby, burn!)
Hopefully quite balanced against anyone.
An earlier version had more cold one cavalry (two units of 5) and a scar vet instead of a third priest and no terradons. But that was susceptible to magic heavy armies. Also it could be weak if the hammer / anvil didn't operate well due to terrain etc.
I'll let you know I get on week after the competition.