If only one could choose mode of PE. It can switch to +CP when you need reroll saves and vise versa. It is better to buy 2 CP for 100 points, than taking engine and hope it will work as you need.
Often times they don't...... EBAY may be your best bet.I'm mainly interested in the book do we know how long it will be before they start selling it sepratly?
well poo that's a lot of money for a book and 4 models ill never use.Often times they don't...... EBAY may be your best bet.
i can live with that even if they don't my local GW store is running a vault campaign so ill see it there i just wanted to read it before hand for planing.It won't be sold separately by GW. You can buy the digital copy in all likelihood on the app though.
I love me some deepstriking Hearthguard berserkers with a Rune smiter to give them +1 to saves lolIt’s all a bit ‘meh’ but the mercenary lot could be a little change up (keep people thinking on their feet) rather than the usual ‘oh you play.....I know exactly what to expect’ lol, I like having to think up a few counters in my armies.
For example having fyreslayers means that you can now have a deep strike - alpha strike option in any army (that do a heeeeelll of a lot of damage to monsters at 18” range) will be something I will be adding to a few lists ;D
I love me some deepstriking Hearthguard berserkers with a Rune smiter to give them +1 to saves lol
Sounds fun looking forward to when I can get my hands on itRead a bit of the book now, the mercenary units do come with 2 drawbacks:
- The first turn you won't get a command point if you have mercenaries
And
- An advantage and disadvantage depending on the merceneraies you use (e.g. FEC get +1 to hit rolls if they charged in the same turn, but can't ever retreat and fyreslayers gain +1 to hit when targetting someone who charged, but lose 1 bravery from the third round onwards)
This is quite interesting imho. I do hope they'l expand upon this system eventually.
yeah, that particular drawback seems unimpressive with loads of armies either having acces to more command points or not really needing them (e.g. us with a skink based army). However, it's an interesting mechanic and much much much better than simply going "you can only field X points worth of mercenaries".Command points mean nothing in a gitz army ;D there are 100 ways to make more
yeah, that particular drawback seems unimpressive with loads of armies either having acces to more command points or not really needing them (e.g. us with a skink based army). However, it's an interesting mechanic and much much much better than simply going "you can only field X points worth of mercenaries".
The other, mercenary specific drawback I find more interesting. Fyreslayers aren't the bravest to begin with, losing a bravery will have a significant impact. And similarly FEC not being able to ever retreat leads to some interesting playstyles.