So, are the roles of Ripperdactyls and Terradons just different, or are Terradons just overshadowed by Ripperdactyls completely? I like the look of the Terradons more, and though I wouldn't be making any lists for more than casual play, I wouldn't mind winning sometimes haha
They fullfill (roughly) the same role. Rippers have better stats, both offensivly (especially near a toad) and defensivly (shield vs no shield). Though the difference isn't extremely big.
The terradons are supposed to rely on two things to make em stand out compared to the rippers
- ranged attacks
- Their boulders
However, their boulders are unreliable at best. The maximum output is quite good, but they average only 1 mortal wound/terradon and have a 50% chance of just not doing anything whatsoever. It makes them a rather risky option.
Their ranged attacks are a bit better, they're not super powerfull, but it is enough to be a threat. This
used to give them the ability to threaten a hero hiding behind a screen. A squishy hero would've needed to stay out of their range or risk accidently dying to a couple of Lucky attacks. However, now that they've changed ranged weapons so that you can no longer shoot at far away enemies while in melee they've lost this utility.
So neither of their two "advantages" really stands out anymore. And already being a tad weaker than the rippers to begin with people tend to prefer the rippers. Also it helps that rippers are pretty much only used in a shadowstrike host so they'l nearly Always get to fight under optimal conditions near their Toad. Makes em look a lot better than they actually are
Having said that, terradons should be fine in a casual game. It's not like they're a broken unit or anything of the sorts. It's just that rippers near their toads are rather good and that works well in a shadowstrike host.