Saurus
livewaaaaagh
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Need your help fellow Saurus. Playing a 2K pt game of Triumph & Treachery.
Opponents will be High Elves & Warriors of Chaos. I've personally never played T&T, so it'll be a first for me.
I have 3 lists in mind - please note: I enjoy thematic lists and don't usually field the most competitive list in the universe (read: no skink cloud).
List 1: Slann, Scar Vet on CO and Skink Priest.
block of Saurus,
2 units of javelin skinks
block of temple guard
5 cold one knights
Troglodon
In essence here, this is a mostly "normal" list. 1 block of saurus + COs OR Troglon on one "side", and Temple guard and the remaining CO/Trog on the other. This particular Chaos player doens't usually bring Hall cannon, so the Trog would be brought to essentially help the remaining blocks. Question is: What lore for the Slann? And should I dump something to make room for a Stegadon instead?
List 2: Our friend Chakax joins the Temple Guard unit with Slann making them essentially unbreakable in case they need to hold the middle and he might be able to take out some heroes.
High Elves are not usually a good opponent for this because the ASL he gives cancels out ASF, but they still strike at initiative. Not sure about Chaos though. The goal here is to have a very strong, unbreakable but unit of Temple Guard in the middle. 25~ strong.
Slann lore in this case?
List 3: Tetto List. Maybe an Old blood on Carnosaur as the general (no cannon to fear, but likely a few Eagle Eyes.
Tetto in a block of skinks.
2 skirmisher skinks
block of saurus
block of temple guard.
Problem here: No Slaan. Carnosaur could mean a lot of tokens for someone that gets him. No Cold one bus, or Steg. No room, I don't think.
Last question: Chameleons... leave them at home or bring them?
Opponents will be High Elves & Warriors of Chaos. I've personally never played T&T, so it'll be a first for me.
I have 3 lists in mind - please note: I enjoy thematic lists and don't usually field the most competitive list in the universe (read: no skink cloud).
List 1: Slann, Scar Vet on CO and Skink Priest.
block of Saurus,
2 units of javelin skinks
block of temple guard
5 cold one knights
Troglodon
In essence here, this is a mostly "normal" list. 1 block of saurus + COs OR Troglon on one "side", and Temple guard and the remaining CO/Trog on the other. This particular Chaos player doens't usually bring Hall cannon, so the Trog would be brought to essentially help the remaining blocks. Question is: What lore for the Slann? And should I dump something to make room for a Stegadon instead?
List 2: Our friend Chakax joins the Temple Guard unit with Slann making them essentially unbreakable in case they need to hold the middle and he might be able to take out some heroes.
High Elves are not usually a good opponent for this because the ASL he gives cancels out ASF, but they still strike at initiative. Not sure about Chaos though. The goal here is to have a very strong, unbreakable but unit of Temple Guard in the middle. 25~ strong.
Slann lore in this case?
List 3: Tetto List. Maybe an Old blood on Carnosaur as the general (no cannon to fear, but likely a few Eagle Eyes.
Tetto in a block of skinks.
2 skirmisher skinks
block of saurus
block of temple guard.
Problem here: No Slaan. Carnosaur could mean a lot of tokens for someone that gets him. No Cold one bus, or Steg. No room, I don't think.
Last question: Chameleons... leave them at home or bring them?