• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

6th Ed. Next Up.....Tomb Kings

Razordon

Gary_M

Well-Known Member
Messages
379
Likes Received
373
Trophy Points
63
So, having lost to MSU Wood Elves in my first game of 6th edition, then beating Vampire Counts and Empire, I am facing Tomb Kings on Monday night.

Never faced them before and wondered if anyone has any recommendations for facing them.

I've had a quick look at their 6th Army Book, and salamanders again seem like a good idea (some of their units are flammable LOL), and some terradons might help against any catapults.

Any other suggestions?
 
So, having lost to MSU Wood Elves in my first game of 6th edition, then beating Vampire Counts and Empire, I am facing Tomb Kings on Monday night.

Never faced them before and wondered if anyone has any recommendations for facing them.

I've had a quick look at their 6th Army Book, and salamanders again seem like a good idea (some of their units are flammable LOL), and some terradons might help against any catapults.

Any other suggestions?

From what I remember tomb kings were always really strong in the magical department, so some magical defense/offense seems important. Also watch out for the tomb kings being unbreakable/fear causing.

Maybe a slann with lore of fire, to snipe the flammable units? Depends on if they actually bring any of the units that are flammable, not sure if it is there whole army.
 
Back
Top