Hi, I’m having trouble battling my brother (who’s a Nighthaunt player). He crushed my Bastiladon with 2 dreadblade harrows and a lord executioner. Any tactics?
Bastiladon with solar engine or Ark? Any other buffs involved?
You got the bastiladon with 8 wounds 3+ save, rend immune & mortal wound save of 4+ vs 15 wounds worth of nighthaunt with a 4+ save and rend immune (and the executioner has a ward save as well but of 5+) So the nighthaunt have a slight advantage in terms of effective wounds (24 vs 30 when compared to normal wounds, the bastiladon is significantly more resistant to mortal wounds though, but those don't factor in much here)
Offensivly the bastiladon has:
Tail: 3/3+/3+/-1/D3 which should average 1.33 wounds/round of combat after saves
javalins: 4/5+/4+/-/1 which should average .33 wounds per round of shooting after saves
Solar engine: 2D6/4+/3+/-1/2 which should average 4.67 wounds per round of shooting after saves
For a total of 7.67 wounds per turn, effectivly killing one of the three each turn with a siginificant margin
Or in the case of an Ark of sotek:
3 targets; each on average gets hit twice, the executioner will save 1/3 of the wounds he suffers of that resulting in a total average of 5.33 mortal wounds per turn of shooting spread out over the three of them.
For a total of 8.33 wounds per turn, which is higher than the solar engine, but with the ark it'l be more difficult to focus down a specific target, and it's output will drop once one of the three opponent dies. So I'd say the solar engine is the better choice. Admittadly, you might get Lucky with the ark and nearly kill all 3 of them in one round which the solar engine won't pull off
Offensivly the nighthaunt have:
Executioners axe: 3/3+/3+/-2/1, +2 damage on a unmodified 6 wound roll resulting in: .66 wounds per round of combat after saves
Dreadblades hooves: 2/4+/5+/-/1 which should average 0.11 wounds per round of combat after saves
Dreadblades swords: 3/3+/3+/-1/2 on the charge, let's stick with this variant as it is the best case scenario fo per dreadblader the nighthaunt: which should average 0.89 wounds per round of combat after saves per dreadblade
For a total of 5.33 wounds per turn.
Taking into account that the bastiladon doesn't degrade and the nighthaunt will be killed one by one and thus their output does "degrade" in a sense the bastiladon has a significant advantage. But without any other external factors it remains a fairly close call and will probably depend on luck & whoever happens to get to go first.
As for general advice:
- Take the solar engine (if this specific situation is all you care for) it'l allow you to focus them down one at a time better, plus the added range means you can probably get a hit or two in before they reach you, quite likely killing one.
- Focus them down one at a time, beginning with the dreadblades
- Try to get a round or two of shooting in before you get into combat. At the very least, make it so that your first round of combat is in your turn so you get at least that round of shooting in first.
- Try to get some buffs on your bastiladon, even something as minor as mystic shield will already lower the damage he suffers significantly.
- Deny the dreadblades the charge, they do something like 40% more damage on the charge.