that looks like an horrifically boring list, even if it might be effective![]()
You never have enough engines on the field. And kroak needs them both for summoning and mortalwounding.
Are they though? Most summons will still be yet more skinks and razordons, with the occasional skink (star)priest to grab an objective. It might be varied if all of our summoning options where actually viable, but they're not..The list is bland, but the play options are rather varied. Essentially the list is just a tool box that enables the flexibility to either summon the right units at the right moments or deal mortal wounds when new units are not required.
Are they though? Most summons will still be yet more skinks and razordons, with the occasional skink (star)priest to grab an objective. It might be varied if all of our summoning options where actually viable, but they're not..
My point was more that skinks & razordons are the only things that can viably be summoned frequently. Especially within 1 given match they're really the only ones to be summoned multiple times. Everything else is either expensive enough that it rarely will be summoned more than once, and involves your Slann doing nothing for 2-3 turns to gather up the points, or is stupidly niche (like your example with saurus, I'm honestly kind of amazed it's managed to find a use in a tournament, as a sidenote, wouldn't 30 skinks have been more effective? It'd cost the same).That is a misnomer for Seraphon. Skinks might be the "best" summon from EotGs. However, CCP is a different story. I find that I summon whatever is needed for that particular game. Just last weekend while playing my DT/SS list at an RRT I had to summon 20 Saurus Warriors to protect my Slann from Idoneth Eels (needed the base size to prevent the Eels from flying over top the unit). I also summoned Chameleon Skinks, a Bastiladon, Ripperdactyls, and an EotGs through out the three matches. I never actually needed to summon Skinks or Razordons at any point.
My point was more that skinks & razordons are the only things that can viably be summoned frequently. Especially within 1 given match they're really the only ones to be summoned multiple times. Everything else is either expensive enough that it rarely will be summoned more than once, and involves your Slann doing nothing for 2-3 turns to gather up the points, or is stupidly niche (like your example with saurus, I'm honestly kind of amazed it's managed to find a use in a tournament, as a sidenote, wouldn't 30 skinks have been more effective? It'd cost the same).
And yes, technicly anything will have some niche in which that particular unit would be brilliant, I'm sure we can find a reason to summon Kroxigor or saurus guard as well if we try hard enough. But If that situation is only really applicable once every 50 matches and the rest consist of throwing skinks at an opponent it doesn't really count (and yes I'm exaggerating a bit).
It's not surprising though, it's rather difficult to avoid situations where there isn't a very obvious option that's most efficient for something like summoning. The old mechanic of them being summoned with spells did have advantages in that aspect by including more than just point-costs.
That is a misnomer for Seraphon. Skinks might be the "best" summon from EotGs. However, CCP is a different story. I find that I summon whatever is needed for that particular game. Just last weekend while playing my DT/SS list at an RRT I had to summon 20 Saurus Warriors to protect my Slann from Idoneth Eels (needed the base size to prevent the Eels from flying over top the unit). I also summoned Chameleon Skinks, a Bastiladon, Ripperdactyls, and an EotGs through out the three matches. I never actually needed to summon Skinks or Razordons at any point.
My point was more that skinks & razordons are the only things that can viably be summoned frequently. Especially within 1 given match they're really the only ones to be summoned multiple times. Everything else is either expensive enough that it rarely will be summoned more than once, and involves your Slann doing nothing for 2-3 turns to gather up the points, or is stupidly niche (like your example with saurus, I'm honestly kind of amazed it's managed to find a use in a tournament, as a sidenote, wouldn't 30 skinks have been more effective? It'd cost the same).
And yes, technicly anything will have some niche in which that particular unit would be brilliant, I'm sure we can find a reason to summon Kroxigor or saurus guard as well if we try hard enough. But If that situation is only really applicable once every 50 matches and the rest consist of throwing skinks at an opponent it doesn't really count (and yes I'm exaggerating a bit).
It's not surprising though, it's rather difficult to avoid situations where there isn't a very obvious option that's most efficient for something like summoning. The old mechanic of them being summoned with spells did have advantages in that aspect by including more than just point-costs.
This has not been my experience. I play at ITC events every month. This entire year I have yet to summon Skinks and I have summoned a single Razordon once. Most of the people I play against are in the top 25 for ITC, so they aren't niche games.
20 Warriors were better than 30 skinks because I failed to return to my Screens with my Slann's LoSaT. I needed something that could encircle the Slann, have a large enough base that an Eel couldn't chain across it, and keep my Slann more than 3" from the outside edge. I tend to summon 20 warriors in about 1/5th of my games.
Also as a sidenote @LizardWizard, if you're playing in the top 25 they are niche games. You're playing in at the top 1% (or whatever it is), and generally speaking in any game the top 1% plays different from the common plebs on account of them being way better. You might ultimatly set the meta as the average players try to emulate your strategies, but generally speaking high level play tends to be different from the average.
Though that might explain why your experience revolves less around spamming skinks and razordons. The fact that those are super cost efficient is far less important if you actually have the skill (and oppertunity) to use whatever utility a unit might bring besides its raw stats and opens up a load of options to be commonly viable (or at least usefull).
That 50mm bases on krox,. Damnnn![]()
All about that base.
They are also pretty decent in Thunderquake. Now is their time to shine. Shooting is weaker and hordes are prevalent![]()
Why javalins and why a unit of 20? Even if they get into range it's not like they'l achieve much. Why not pick say a unit of handlers instead?