Saurus
Val Muna
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I'll kick this off with the very few Seraphon I even have painted. The first was a color scheme test done on an old model i had laying around. See the purple and black skink with a bow. I wanted a fade to black that looked natural, and i think i got it. But I was worried the black was too subtle, and it didn't carry over to the new skink models as well as i'd like. 
Searching the net , I found a breed of lizards that come in some really nice colors. They are called the Agama, do look them up because they have some really wild color schemes. The one that caught my eye was the Red-headed Rock Agama, as seen below. Initially i ran a straight black and from-the-bottle orange. This had a very wild neon look too it, and it felt too "toxic" kinda like i was trying to make it look too spooky. I then desaturated the orange with a bit of ocher yellow and a light grey-tan and came out with what i call a butternut squash orange, as can be seen below. It is a bit more desaturated than the real article, but on the model i prefer it strongly. As well, the black has more than a bit of blueish-turquoise that only comes out in the highlights. Speaking of the highlights, i really don't know what I am doing with respect to the shoulders... I went for a heavy stippling to imply scales, but kept it coarse as this was still intended to be a battle-line paint job, not a one off try-hard. I think i might could push the highlights further on the body. I didn't know what color to do the shield. The black looks to lack-of-contrast to me, but if i'd gone witht he orange, that'd be too much. I couldn't settle on a third color... maybe the tanish-grey (Rakarth Flesh) i had been blending with would standout, but also feel a part? Overall it isn't amazing and there are some things i am not totally settled on, but it works for a battle-line unit. I think i need to research volumetric shading a bit more to handle the arms and shoulders better. I AM happy with the eyes, which my crappy phone camera barely does justice for. Yet it further reminds me that i need to expand my color pallet past two main color blocks...

oh and base is still WIP - i got materials coming int he mail

Searching the net , I found a breed of lizards that come in some really nice colors. They are called the Agama, do look them up because they have some really wild color schemes. The one that caught my eye was the Red-headed Rock Agama, as seen below. Initially i ran a straight black and from-the-bottle orange. This had a very wild neon look too it, and it felt too "toxic" kinda like i was trying to make it look too spooky. I then desaturated the orange with a bit of ocher yellow and a light grey-tan and came out with what i call a butternut squash orange, as can be seen below. It is a bit more desaturated than the real article, but on the model i prefer it strongly. As well, the black has more than a bit of blueish-turquoise that only comes out in the highlights. Speaking of the highlights, i really don't know what I am doing with respect to the shoulders... I went for a heavy stippling to imply scales, but kept it coarse as this was still intended to be a battle-line paint job, not a one off try-hard. I think i might could push the highlights further on the body. I didn't know what color to do the shield. The black looks to lack-of-contrast to me, but if i'd gone witht he orange, that'd be too much. I couldn't settle on a third color... maybe the tanish-grey (Rakarth Flesh) i had been blending with would standout, but also feel a part? Overall it isn't amazing and there are some things i am not totally settled on, but it works for a battle-line unit. I think i need to research volumetric shading a bit more to handle the arms and shoulders better. I AM happy with the eyes, which my crappy phone camera barely does justice for. Yet it further reminds me that i need to expand my color pallet past two main color blocks...

oh and base is still WIP - i got materials coming int he mail


