Unfortunately, a sick wife kept from playing my opponent with the above list. We're working to reschedule.
In the meantime, here's another funzie list I thought up:
Allegiance: Seraphon
Mortal Realm: Ghyran
Leaders
Lord Kroak (450)
Skink Starseer (200)
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Incandescent Rectrices
Skink Starpriest (80)
Saurus Oldblood on Carnosaur (260)
Saurus Sunblood (120)
- Artefact: Ghyrstrike
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
3 x Ripperdactyl Riders (140)
Battalions
Shadowstrike Starhost (180)
Endless Spells
Chronomantic Cogs (60)
Total: 1930 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 84
The idea here is to bank command points and buff the Sunblood. T1, the army will have 3, with the potential for 5 (from Kroak and Starseer).
Oldblood on Carnosaur's Command Ability gives +2 attacks to one weapon of each Saurus Hero within 20"
Sunblood's Maul is 5 attacks, 3+ Hit, 3+ Wound, -1 Rend, 1 Damage
- With Ghyrstrike, +2 Hit & Wound and Sunblood's Ferocious Rage triggers on 5+
- ?Use Curse of Fates on the Sunblood, for more Ferocious Rage?
- Olblood's CA could add up to 10 additional attacks.
- Use one CP for the Sunblood's CA, to re-roll all failed hit rolls against its target. This will reduce potential additional attacks from above to 8.
- Use Summon Starlight against the target the Sunblood is attacking
Serpent Staff on the Oldblood
Slann's your Summoning Engine. Kroak's gonna croak. Not sure if I'd want the Cogs bonus for him or the Slann, though in most situations, I'm thinking the Slann. The Oldblood is hopefully going to support the Sunblood and potentially tie up a Hero/Monster nearby what the Sunblood is attacking, thus also benefitting from the same Command Abilities.
Couple of possible changes:
I had to drop the Rippers to 3 models to fit in the required 3 Battleline. I'm not sure the Starseer is worth the 200 points in this list? I know Curse of Fates CAN be powerful, but my initial thought was wanting that additional CP. He could be dropped for the additional 3 Rippers and 100 usable points, still keeping the list at 1950 for the additional starting CP. This would allow for another:
- 10x Skinks and a Razordon
- 2x Razordons and a 20pt Endless Spell
- 1x Razordon and a Balewind Vortex.
Thoughts?