Here are some sample profiles:
Gungan Soldier (Light Side, Gungan, Galactic Republic, Attacker)
Basic - Electropole Thrust - Deal special damage to target enemy with 45% chance to Stun for 2 turns. On a critical also inflict Damage Down for 1 turn.
Special - Booma Cesta - Deal special damage to all enemies. Stunned enemies automatically lost their stun but suffer triple the amount of damage.
Passive - Shieldwall - Gungan Solider receives + 10% max health for each living Gungan ally and + 5% for each living Non-Gungan ally.
I thought the baseline Gungan Soldier could be quite brutal alongside other characters who can stun, like Old Daka, the Jawa and Luke with his Bullseye, as they can spread stuns all over the place (setting the enemy up) and then the Gungan can throw his Booma to knock them down. Also I thought it would be interesting to make him more resilient than most attackers by giving him the Shieldwall ability as in Phantom Menace the Gungans form a shieldwall inside the shield generator.
Captain Tarpals (Light Side, Gungan, Galactic Republic, Tank)
Basic - Determined thrust - Deals physical damage to target enemy with 30% chance to stun for 1 turn. On a critical Tarpals immediately dispels all debuffs on himself.
Special 1 - Challenge - Tarpals dispels all debuffs on himself and taunts for 2 turns.
Special 2 - Cavalry Charge - Tarpals gains defence up for 2 turns and calls a random Gungan ally to assist with their attack dealing + 50% damage.
Leader ability - Organised Resistance - Whenever Tarpals is damaged, there is 25% chance an ally receives Offence and Defence up for 1 turn.
Passive - Not die, sacrifice - When Tarpals is defeated, the enemy character who defeated him immediately suffers damage equivalent to 25% of their maximum health.
Have you ever found it annoying when Chewie is being attacked by Sidious or IG-88 while taunting and he proceeds to suffer healing immunity so he can't really use Defiant Roar? Then Captain Tarpals would be a good solution against someone like Sidious, as he is very difficult to inflict debuffs on for very long and can heal himself a little, which saves needing to use cleansers and healers purely to keep your tank alive, which is a waste of their abilities that can be used to save all allies. Furthermore, there is a nasty surprise for the enemy that defeats him - if it's an enemy with less than 25% health who kills Tarpals, he/she will also die with him!
Rish Loo (Dark Side, Gungan, Separatist, Attacker)
Basic - Knife in the Dark - Deals Physical damage to target enemy with 50% chance to inflict Buff Immunity for 2 turns and gives a 30% chance to attack again.
Special 1 - Big Bad Voodoo - Deals special damage to all enemies. Rish Loo heals himself by 50% of the total damage dealt.
Special 2 - Hidden Commandos - Immediately summons a Commando Droid character if at least one ally has been defeated. Rish Loo gains Stealth for 2 turns and the Commando Droid taunts for 1 turn.
Passive - Underhanded tactics - Whenever an enemy attacks Rish Loo, they have 30% chance to suffer Defence Down for 1 turn.
I thought Rish Loo could be the ultimate 'dirty rat' in Galaxy of Heroes where he only cares about protecting himself and causing as much trouble as he can by possibly summoning Commando Droids (although with a very long cooldown), causing Buff Immunity and healing himself by damaging enemies with his dark Gungan magic.
You remember these profiles I made ages ago? Well, what with all these new team metas rising, I think it’s time they were updated and some new ones added! I’m updating them in the style they do on the GoH forum, with bold text being the new stuff given to each character I listed previously.
Captain Tarpals (Light Side, Gungan, Galactic Republic, Tank) - Heroic Gungan Tank who gets his revenge upon whoever kills him
Basic: Determined thrust - Deals physical damage to target enemy with 30% chance to stun for 1 turn. On a critical Tarpals immediately dispels all debuffs on himself.
Special 1: Challenge - Tarpals dispels all debuffs on himself and taunts for 2 turns.
This Taunt cannot be dispelled or Ignored.
Special 2: Cavalry Charge -
Choose an ally. Tarpals gains defence up for 2 turns and calls
both the target ally and a random Gungan ally to assist with their attacks dealing + 50% damage.
Leader ability - Organised Resistance - (ZETA) Whenever Tarpals is damaged, there is 25% chance an ally
is cleansed of all debuffs for
2 turns,
which is doubled for Gungan allies.
Passive: Not die, sacrifice - When Tarpals is defeated, the enemy character who defeated him immediately suffers damage equivalent to 25% of their maximum health.
This damage cannot be Resisted, Dodged or Deflected.
Gungan Soldier (Light Side, Gungan, Galactic Republic, Attacker) - Gungan attacker who takes advantage of Stuns and is buffed by his allies
Basic:
Booma atlatl - Deal special damage to target enemy with 45% chance to Stun the target for 2 turns. On a critical
the enemy is also exposed.
Special: Booma Cesta - Deal special damage to all enemies. Stunned enemies automatically lose their stun but suffer triple the amount of damage.
Droid enemies are also Staggered for 2 turns.
Passive: Shieldwall - Gungan Solider receives +
15% Protection for each living Gungan ally and +
10% for each living Non-Gungan ally.
Rish Loo (Dark Side, Gungan, Separatist,
Support) - Treacherous Gungan Separatist who heals himself at the expense of others
Basic: Knife in the Dark - Deals Physical damage to target enemy with 50% chance to inflict Buff Immunity for 2 turns and gives a 30% chance to attack again.
Special 1: Big Bad Voodoo - Deals special damage to all enemies. Rish Loo heals himself by 50% of the total damage dealt to each enemy.
Enemies slain by this ability cannot be revived.
Special 2:
Cloak and Dagger - Rish Loo gains Stealth for 2 turns and
the selected ally Taunts for 1 turn.
Leader Ability: Droid Lieutenants: Whenever Rish Loo inflicts a critical hit, each Droid ally has 50% chance to gain Counter for 2 turns.
Passive: Underhanded tactics - Whenever an enemy attacks Rish Loo, they have 30% chance to suffer
Ability Block for 1 turn.
Kleef* (Dark Side, Gungan, Scoundrel, Bounty Hunter, Attacker) - Ferocious Bounty Hunter who inflicts Deathmark with increasing frequency
Basic: Yousa Gonna Die - Deals special damage to target enemy. If the target is buffed, this attack is a guaranteed critical hit.
Special 1: Decapitating Swing - Deals physical damage to target enemy with 35% chance to inflict Deathmark for 3 turns. This attack ignores Armour.Special 2: Meesa Prepared - Kleef gains Dodge Up, Defence Penetration Up and Health Steal Up for 3 turns and has a 50% chance to gain 70% bonus turn meter.
Passive: Grizzled: (ZETA) Kleef is immune to Ability Block and cannot be stunned. In addition, for each enemy defeated, Kleef gains +20% Health Steal during each encounter.
Leader Ability: Big Game Hunters - All Bounty Hunter allies receive 50% bonus turn meter whenever they attack an enemy with a greater Galactic Power than their own. In addition, if Kleef is in the leader slot but not the ally slot, the following Contract is active:
Contract: Defeat the enemy with the most Galactic Power before all others in each encounter.
Payout: All Bounty Hunter allies have Defence Penetration Up and Dodge Up for the rest of the battle and their Payouts are activated.
Passive: Kleef’s Payout: Whenever Kleef receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Decapitating Swing’s Deathmark chance is doubled, its Cooldown is reduced to 1 turn and cannot be Dodged or Deflected.
* If you’re wondering who Kleef is, he appeared as a minor enemy in the Force Unleashed game and a playable skin in some of the games console versions. He looks pretty different from any of the Gungan characters we know, and quite creepy with his missing eye and damaged ears, so I felt he would make a great addition to the Bounty Hunter repertoire:
http://starwars.wikia.com/wiki/Kleef
Gungan City Guard (Light Side, Gungan, Galactic Republic, Tank) - Selfless Gungan Tank who preserves the lives of others at his own expense
Basic: Ward Away - Deals physical damage to target enemy with 30% chance to inflict Stagger for 1 turn.
Special: Bodyguard - Gives the target ally the Bodyguard buff for 3 turns. This buff cannot be dispelled or prevented.
Bodyguard: A character with this buff cannot be targeted and suffers no damage from AoE attacks. If Gungan City Guard is alive while this buff is active, he suffers all AoE damage that the character with this buff would normally suffer, in addition to the regular damage inflicted upon him.
Passive: Resolute Defender - Gungan City Guard cannot be critically hit. In addition, whenever an ally is critically hit, Gungan City Guard gains +5% Counter Chance (Stacking) until the end of the encounter.
Boss Nass (Light Side, Gungan, Galactic Republic, Support) - Bombastic Gungan Support who gives out buffs and debuffs aplenty
Basic: Ceremonial Staff - Deal physical damage to target enemy with 60% chance to inflict Ability Block for 1 turn.
Special 1: Pummel - Deal physical damage to target enemy and inflict Offence Down, Defence down, Dodge Down and Potency Down for 2 turns. Targets who are already debuffed are also Stunned for 1 turn.
Special 2: Rebuke - All Gungan allies gain 50% turn meter and Retribution for 2 turns. If all Gungan allies receive these buffs, Boss Nass also gains 50% turn meter.
Leader Ability: The Big Boss: (ZETA) All Gungan allies have a 50% chance to receive Offence Up and Potency Up whenever they inflict a critical hit. These buffs cannot be dispelled or prevented.
Passive: Tough as Old Boots: Boss Nass is immune to Damage Over Time and takes reduced damage from Percent Health damage effects.
Gungan Priest (Light Side, Gungan, Galactic Republic, Healer) - Gungan Healer that raises the morale of his comrades
Basic: Verdant Enchantments: Deal Special Damage to target enemy. Target ally is healed by 50% of the Damage dealt.
Special: Blessings of the Gods: All allies are healed by 25% of their max health (doubled for Gungan allies) and gain Morale Up I for 2 turns. Gungan allies instead gain Morale Up II.
Passive: Cultural Figure: Each Gungan ally receives 20% chance to gain 50% turn meter per living Gungan ally if they are healed by Blessings of the Gods.
Droideka (Dark Side, Droid, Separatist, Tank) - Aggressive yet resilient Droid tank that inflicts Armour Shred
Basic: Rapid Fire - Deal Physical damage to target enemy with 60% chance to attack again.
Special 1: Fusillade - Deal physical damage to target enemy and inflict Armour Shred for 2 turns. This debuff cannot be dispelled or avoided. Droideka taunts for 2 turns.
Special 2: Adjust Shield Parameters - Droideka gains +100% Bonus Protection for 2 turns.
Passive 1: Shield Generators: At the start of every encounter, Droideka receives additional Protection equivalent to 50% of its health, even if it would not normally have Protection.
Passive 2: Predatory Programming: Droideka has 60% Counter Chance. In addition, Whenever Droideka resists a debuff, it has 30% chance to gain 100% turn meter.