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AoS Seraphon vs Slaanesh

A bastiladon shooting at those daemonettes will on average score 6 wounds per shooting round.
20 chameleons will average another 12 wounds, a bit higher with the re-rolls from the shadowstrike battalion.

This means that on average you're already going to take out over half of one of those units per turn without any oppertunity for retalliation, and that's not taking into account the fact that during a good round any one of those 3 units has more than enough firepower to take out an entire unit of 30 daemonettes in 1 go.

Now use your skink fodder to buy yourself 2-3 of unopposed shooting rounds and you should be able to already have taking out a good chunk of his army before he ever gets to touch anything more valuable than skink fodder.

Drop the rippers in there at an oppertune moment to finish off another unit, and to further slow him down as he now has to deal with those. And have your Knights charge in at oppertune moments to finish off some stragglers while your slann keeps pumping out reinforcmenets and you should be able to give him quite a headache without all too much trouble. Especially in a straight up fight as you hold all the cards by having vastly superiour ranged firepower forcing him to come to you and fight on your terms.

Unless slaanesh can pull some nonsense where they can somehow circumvent your screening forces and immeadiatly pounce on your ranged forces to stop them from bombarding them this should work relativly well, but as far as I could tell he has no teleportation, flying or ranged firepower to pull that off. The only potential threat is the dragon, but given that he's still a daemon you could just shoot him to oblivion first.

Okay , but slaansh are very are very fast (they can run and after that charge) so I will not be able to keep him at bay for a long time, maybe one round.

but I will test your tactics, but I do not have 20 chameleons, i have only 5 but i have 6 x Rippers

Also possible alternative:

Just drop all pretense and bring the following:

- Slann
- However many bastiladons with solar engines we're allowed to bring
- A boatload of skinks

Given that he's purely melee and has little in the form of AoE you could literally blow him to kingdom come with your bastiladons while he has to chew through endless hordes of skinks. Admittadly, probably not going to be the most fun game to play :p

3-4 bastiladons should easily take out at least a 20-30 wounds/turn against a pure daemon army, especially a squishy daemon army like slaanesh. And a pure melee army ain't going to be able to kill skinks fast enough to keep up with that :p

okay but i have only 2 bastiladons :(
 
Okay , but slaansh are very are very fast (they can run and after that charge) so I will not be able to keep him at bay for a long time, maybe one round.
Stagger your skinks like this:

upload_2018-12-7_10-46-5.png

This way it takes 1 turn to reach the first unit of skinks, at least 2 turns to reach the second, and at least 3 turns before they reach the bastiladon. Possibily more if you get to use wary fighter or get Lucky and your skinks actually survive a round of combat.

but I will test your tactics, but I do not have 20 chameleons, i have only 5 but i have 6 x Rippers
okay but i have only 2 bastiladons :(
Bastiladons and chameleons are by far the most effective thanks to their bonusses and superiour range, but anything that can shoot will be a fairly significant boon against slaanesh given it's complete lack of ranged firepower and how squishy they are.

Razordons & salamanders will put out quite some damage as well when placed behind a skink screening force. Razordons especially can be briljant as you first get a round of shooting as Slaanesh is stuck on the skinks and then a round of overwatch fire with -1 rend as they charge into the razordons. Which is gonna hurt at 2d6 shots/razordon.

A stegadon with sunfire throwers will also be able to put out quite some damage on one of his daemonette units if you can Ensure it goes first or gets some rounds of shooting in protected again by skinks.

O, and lastly there's Always Kroak. Surround him with skinks and proceed to blast any daemons apart with his comets & celestial deliverance while summoning if he doesn't dare to come close.
 
Do you play for objectivs? Because the picture seem to show you meeting him half way on the board.

For me the Chameleon Skinks work like a charm. As he is a friend, Just proxy some for a battle.
 
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