Slann
Killer Angel
Prophet of the Stars
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I’m surprised that Orders are Orders hasn’t gotten more votes.
If it can help, i am going to vote for it...
I’m surprised that Orders are Orders hasn’t gotten more votes.
Haven't had much traffic with commentary the last week or so though.
Oh sorry lol I didn’t realize lol.@DeathBringer125
I've put your previous post in a spoiler tag, given that we shouldn't reveal who's running for victory. We don't want to influence voters…![]()
I've put your previous post in a spoiler tag, given that we shouldn't reveal who's running for victory. We don't want to influence voters…![]()
That's why I set it, so you cannot read the votes until after voting. I cannot prove it but I'm 90% sure our past ties have been motivated by game behavior.
I deleted the post, but to show no hard feelings I have liked your post to replace the like @Paradoxical Pacifism gave you.
Haven't had much traffic with commentary the last week or so though.
Bobliographical Comments and Critiques
General statements first – this would have to be the comp with the best adherence to theme eva! And it was a lot of fun. The fantastic quality of all entries goes without need for me to add to other’s comments.
Bobpinions about short stories – Scolarz would say that a story of any length has some requirements to qualify as such. One widely touted essential is the three act structure, which I will overly complicate by simplifying my interpretation of this. Act One sets the scene (characters, general situation). Act Two defines the problem and escalates the conflict (the ticking timebomb, the Dark Lord overrunning the last line of defence etc) and Act Three is the resolution (Bob saves the day in an unlikely fashion…again!). Scolarz would consider this to be a prerequisite for a plot. They also want characters, arcs and conflict and probably other stuff.
Pish and Tosh, I say to so called ”scolarz”! Bob says there are other valid story formats which work particularly well at short story length. Here are some categories I just made up several years ago. (Bob also specialises in conceptual time travel. No extra cost).
· The Texture Piece: intricately and hypnotically details a character or setting – in the presence or absence of any discernible plot. Pirates of the Dragon Isles by @Warden springs to mind. Lots of @Slanputin pieces lean this way. In this comp the most beautiful example is Fallen Leaf.
· The Shaggy Dog Story: Elaborate set up (heavy on Act One and Two) with a very short, sharp punchline or reveal. The punchline IS the resolution / ACT Three and it can validly exist outside the Fourth Wall. An esoteric and Bobcentric example is Totally Anonymous Entry. In this comp, Entries 1, 4, 6 and 8 qualify, and 7, Looking for Limza is difficult to categorise as anything else. Importantly – the punchline / reveal closes the story (even if the story could be continued / further resolved, the punchline still satisfies – or appalls if the ending is a terrible dad joke). Execution can be difficult – the place where the plot needs to resolve and the joke pays off can be different, which can destroy the comic timing. Story 1 dodges this by placing the events of the plot resolution at the beginning of the story, leaving the punchline to stand (or fall) by itself.
· The Chapter One: It is all Act One, with a little bit of plot to keep it moving. By the end the reader should be hooked by the situation or the characters and be ready to turn the page for the rest of the novel. About half the critiquers on L-O hate unresolved short stories, but Bob finds them exciting (along with nematomorpha worms, but that is a long story). The potential for an interesting character to go on to a heroic or villainous denouement (a big word for ending) is the exciting bit. Bob has been known to go on and write other authors’ “Chapter Twos” for them. Other Authors have been known to not return Bob’s calls. Examples of Chapter Ones here are stories 3, 5, 10 and 11.
· The Cliff Hanger: Similar to “The Chapter One,” but at the end, the question “what happens next?” is not answered with a whole book. Given we are in the Warhammer universe, typically what happens next is likely to be, “and they had a short and brutal end.” Optimistically, the best they can hope for is, “they survived to live out their allotted time in futility and existential torment.” The answer is never, “and they all lived happily ever after.” Story 10 would be a cliff hanger if it wasn’t for the fact that the character is so well portrayed as a survivor. She’ll get out of this situation for sure. Sea turtles mate. Sea turtles.
· The Road Movie / Quest: The plot moves with intent towards some location or goal. Some stuff might happen, some characters might come along for the ride. The goal may or may not be reached – none of these seem to be essential. The Road Movie is all about the journey, which probably corresponds with being mostly Act Two in its narrative function. Story 6 is obviously this. 4 and 8 have Road Movie Elements.
· And Many, Many More…
Given all the possible variations, measuring all entries by the same yardstick is impossible. But not impossible for the Boblogically gifted. Read on with quivering anticipation…
Story One: It Came from Above
Very thin on characters and development. I can’t remember if any were named. None of them died (except rats, and they only count in the Scalenex cup in the case of a tie). The plot was linear and predictable, but structured in an intriguing manner with reverse dates and a slow reveal of the circumstances of the introduction section. Texture-wise, the author jarringly contrasted a dark descriptive style with a light treatment of the banality of Temple City life. The punchline echoed the subtle but recurring “it came from above” theme, but for me the real joke is that the banality of city life is being supernaturally used by the Old Ones to further the Great Plan – the brutal ends being achieved by even the most mundane and unlikely means.
Spoiler: Story Two: Orders are Orders
This was all about character: Krikt wrestling with obedience and doubt, and ultimately dying with a smile and a song in her heart with her faith vindicated. Light on Plot as such, but what was there was structured very poetically with regular references to the absolute will of the slann. As for “what next?”, despite the open ending, I am not expecting a Chapter 2 this side of the End Times
Spoiler: Story Three: The Visitor
Oh my. Characters established just to die messily. Cup contender here, Scalenex! Otherwise, it does seem a bit wasteful. The mysterious enemy, sadly gets no definition or development, although I might have understood its murderous motivations if I knew my Death Robots From SPACE! Lore. The plot was linear and clear. The texture was supplied in the interrelationships of the (doomed) characters and in the exciting and detailed fights (I don’t particularly like fights BTW). Dividing the structure into 3 phases covered jumping between distinct points of view adequately and allowed for a staged reveal of the thing. I started hoping it was a Predator. In the end, I wanted it to be another cyborg Kaleesh, like General Grievous. I’m informed it was a Necron L This is a Chapter 1 that could have a novel behind it, but I don't know enough Necron lore to see what LM and Necrons could have to strive over. Educate me!
Spoiler: Story Four: A Dispatch in the Night
A lovely exploration of character and the “memory of a memory” problem as @Bowser would see it. The light touch of the slann was beautifully inserted, reflecting that the slann retrieved a favourite servant for that servant’s individual virtues and that the slann took joy from giving Boqhan “life” again. The plot was the simplest of road trip / quests and barely intruded on the mostly smooth textural flow between location, memory and physical action. The one lumpy bit was the last part of the journey, after the eavesdropped conversation – lots of extra sneaking was truncated into 2 summary sentences. If that section was expanded it wouldn’t have added to the key concepts of the story and may have slowed the story down too much, but compressed it was a bit of a jolting change of pace and style. Moving the Hooman’s conversation to just before the delivery scene would have fixed it. The “punchline” was the Starmaster’s reflection. The final quote “The old world may be gone, but we cannot afford to forget.” Is a powerful and poignant statement for Age of Sigmar deniers like myself. No Chapter 2 required.
Spoiler: Story Five: A Brutal Life
This is the One-iest Chapter One EVA! Characterisation was basic and brutal – I’m badass and I do good speeches. Development was zero. Except then the PoV changed and the author explored character / courage / fallibility / propaganda among the invincible and inscrutable Sigmarines – just so they could provide a historical and bloody double underline to Orayszheld’s badassery. (The Sigmarines story might have been a better one that Orayzheld's) The overall plot, as such, was just a vehicle for the ending twist, the setting could have been anywhere with an absorbent floor and the structure fell under the slashing Skullgouger – what do you mean only 1 paragraph of fighting to the last man with Seraphon? WTM? Good fights tho! If this doesn’t have a Chapter 2 it would be a shame. There is so much to explore about the Suicide Squad the Starmasters seem to be assembling. How could he be enslaved? Who would be the other experimental allies? What unlikely allegiances could be forged or broken? Who will be betrayed? When and how will he revolt? Lots of material here!
Spoiler: Story Six: Excitement
Road Movie Alert! The characters are a likable and generic set of stereotypes (not a bad thing) and one, at least, actually has some development which is well executed by Mu-Lat’s sarcastic punchline. Well done, author. The plot and structure are linear in time and geography. Each section is of equal “weight.” Character and environment texture were efficiently and entertainingly supplied by the heavy use of dialogue (which is my second default style). There was an opportunity to differentiate characters in a smaller ensemble cast by giving them different stereotypes (the optimist, the whiner, the coward, the religious fanatic, the love interest). Killing a few off would have probably killed the sweet innocence of the story. I understand why they arrived for the rehearsal – it was to set up the punch line with the other wide-eyed skink. No Chapter 2 required – this is a complete story.
Spoiler: Story Seven: Looking for Limza
What a lot of fun this was. Characters built with mysteries, lies, half-truths, reveals, and more mysteries. I know the characters weren’t really clarified, but I care enough to want to know what is below the next layer of intrigue. I have no idea if there was a plot. The structure is rollercoaster without the slow clicking-ratchet build of tension at the beginning. More of a rocket-powered-spooky-confusion-coaster. I would pay 6 bucks for that ride. And waste 11 bucks on the hotdog and thick shake I consumed a few minutes earlier. The punchline is a groan inducing destruction of the fourth wall. Did I really just navigate this maze of intrigue to discover it was an elaborate set up to regurgitate the theme? The author is a genius. The cool thing is that the story and characters could easily continue with new shaky alliances, betrayals, maybe a few more McGuffins, another secret society, a lucky escape etc etc. Please write MOAR!
Spoiler: Story Eight: To Escape Fate
Yup, a full on Shaggy Dog Story, and the more elaborate the set up the better the pay off with the very snappy punchline. The contrast of long descriptive paragraphs with the one liner at the end makes it all the sweeter. The characters motivations and duties were clear. The plot had balanced, identifiable Act One and Two and a false resolution which helps to open the reader to the sucker punch. Texture and theme-wise this was similar to Orders are Orders as another exploration of obedience in the face of doubt and self-interest with a side helping of the immutability of fate and the problem with foreknowledge. The battle was incredibly efficiently done as a backdrop to the internal struggles – 2 paragraphs to sum up a graphic melee AND put both main characters in the thick of the action making their personal struggles and heroism real to us. How much better when One-Eye is abruptly slaughtered. Better for Scalenex, anyway. Plus, no need for a messy, ambiguous ending or a disappointing second chapter here. No wonder our local Lord of Death prefers not to carry the baggage of main characters all the way to the end of his slaughter-porn.
Spoiler: Story Nine: Fallen Leaf
I voted before critiquing, and boy, do I regret not having one more vote to give to this atmospheric gem. This was a texture piece with a focus on the character balanced with a dreamy surreal fight sequence. From first reading I pictured the fight as just like the ones in Hero (Jet Li, Zhang Yimou) – watch it, it is beautiful and tragic. Despite a static plot, the saurus had a massive, yet unresolved character change. This lack of resolution is what leaves me begging for chapters 2 through to 18 to explore how he/she responds to his superiors / his cohort / his next mission / his next enemy / the temptation fall to chaos or despair. The structure was brilliantly executed – blurs of action balanced in word count with quiet introspection, each thought leading logically to the next, the autumnal backdrop providing the saurus with clarity at the last moment. It is crazy that this one has so few votes. It gets Bob’s Sheer Art Award.
Spoiler: Story Ten: Starlight and Shadows
Has a cliff hanger ending but for me this is a Chapter One just because of the resilience of the really well portrayed Sabine. And speaking of efficient character definition, the paragraph about mercenaries / treasure hunters / sailors told us practically everything we needed to know about the girl and her companions in 3 sentences. Wow. The plot was well structured with one of those slow rises in tension, leading to a climax which was a blur of seen and unseen horrors and blind terror. I realise that I’ve got this far into my CritiBobs without any specific complaints, so don’t take this too hard, Dear Lizard, but… Was the Boss’s knife the only option for cutting her bonds? Nope, any rock will do. (I would have used a burning stick from the fire while she was unattended – opportunity + need = ouchy last resort). I would like to see this character again, not even necessarily in a sequential next chapter. Her back-story or how she became Queen of the Amaxons would be equally compelling, just as long as there is a mighty reptilian warrior with an eggshell helmet included in some heroic and gosh-darn good looking role.
Spoiler: Story Eleven: The Darkest Hour
A Chapter One with a Chapter Two that we all know and love – that makes this an Origin Story, I suppose. As such it is about a character journey and this one answers the “how”s and “why”s. Kroak’s incredible power / arcane knowledge is emphasized by the fact that he brought himself back – and although this was possible, he was the only one whose sense of duty compelled him to. All of the other fallen frogs would have been laughing it up in Slanhalla by this time. The plot was well served by starting in the midst of battle and then making things get worse and worse. What could possibly be worse than approximately six dragons? No, not exactly six, nor indeed seven dragons …it’s Dreadblade the Uber High Exalted Super Daemon! Just in terms of sheer mass difference, you can’t see much chance of Kroak hopping away from this encounter. I felt this story was really linear and clear, to the extent that nothing really felt surprising – which is funny because the obvious tension of the scenario didn’t really translate to tension in me. Perhaps identifying Kroak by name in the first paragraph was a mistake. I want to read more from this author but writing something less constrained by the shackles of history or with a bit deeper insight into the protagonist’s heart.
Overall - what a great comp! Kudos to everyone and probably @Scalenex for the complete absence of proof reading type errors. Its not that they bother me when they are present but there absense demonstrates our collective evolution as authors of cold blooded fiction.
Don't miss the seasonal art comp!!!!
Slanhalla
On reading the other comments on the stories I was stunned to see that @Lord Agragax of Lunaxoatl seems to have missed the Star Wars reference of story three? Probably too distracted by the Necron.
Fun fact: When I first saw Necrons (keep in mind that I am relatively new to Warhammer) my first thought was "Grievous?" so it came naturally to me.