Chameleon Skink
Caleb ex nihilo
Well-Known Member
- Messages
- 185
- Likes Received
- 437
- Trophy Points
- 63
Leaders:
Old Blood on Carnosaur (260)
- Artifact - Aetherquartz Broach
Scar Vet on Carnosaur (240)
Scar Vet on Carnosaur (240)
Scar Vet on Carnosaur (240)
Slann Starmaster (260)
- General
- Great Rememberer
Units:
5x Saurus Knights (90)
5x Saurus Knights (90)
5x Saurus Knights (90)
4x Razordons (160)
3x Skink Handlers (40)
Battalions:
Firelance Starhost (150)
Endless Spells:
Balewind Vortex (40)
1900 points
3 extra command points
100 wounds
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Tactics:
So turn 1 you should have 4 cmd pts. The goal will be to stack the Old Blood's command ability on all four carnos each turn. With each command point spent, his artifact will give one back on a 5+. I would suggest using 3 the first turn (statistically you should get one back). If you always get at least 1 back, you can continue to pop 3 command points on him each turn.
This will give +2 attacks x 3 for each Carnosaur. If fighting a monster heavy list. use one on their claws so you make sure and get two hits to give the jaws a bonus.
Buffing up their jaws with all 3 +2 attacks should give a NASTY profile:
4 Carno Jaws - 44 attacks (4x(5+2+2+2)) at 3+/3+/-1/D3
Welcome to Jurassic Park!!!
-----------------------------------------
Razordons:
Oh, and Razordons are there as personal protectors for he slann. They can also be used to teleport in and snipe squishy support heros
Slann Summoning:
Slann + Balewind should produce 10/23/36/49/62 points (by round). So summon in a bastiladon turns 3 and 4...or whatever you need based on gametype.
Knights:
Just use them to cap objectives.... cause their lances NEVER actually cause mortals. lol
----------------------------------------
BONUS:
Turn 1 use a command point on the slann's command ability and make all the Carnos fly!
Old Blood on Carnosaur (260)
- Artifact - Aetherquartz Broach
Scar Vet on Carnosaur (240)
Scar Vet on Carnosaur (240)
Scar Vet on Carnosaur (240)
Slann Starmaster (260)
- General
- Great Rememberer
Units:
5x Saurus Knights (90)
5x Saurus Knights (90)
5x Saurus Knights (90)
4x Razordons (160)
3x Skink Handlers (40)
Battalions:
Firelance Starhost (150)
Endless Spells:
Balewind Vortex (40)
1900 points
3 extra command points
100 wounds
-----------------------------------------------
Tactics:
So turn 1 you should have 4 cmd pts. The goal will be to stack the Old Blood's command ability on all four carnos each turn. With each command point spent, his artifact will give one back on a 5+. I would suggest using 3 the first turn (statistically you should get one back). If you always get at least 1 back, you can continue to pop 3 command points on him each turn.
This will give +2 attacks x 3 for each Carnosaur. If fighting a monster heavy list. use one on their claws so you make sure and get two hits to give the jaws a bonus.
Buffing up their jaws with all 3 +2 attacks should give a NASTY profile:
4 Carno Jaws - 44 attacks (4x(5+2+2+2)) at 3+/3+/-1/D3
Welcome to Jurassic Park!!!
-----------------------------------------
Razordons:
Oh, and Razordons are there as personal protectors for he slann. They can also be used to teleport in and snipe squishy support heros
Slann Summoning:
Slann + Balewind should produce 10/23/36/49/62 points (by round). So summon in a bastiladon turns 3 and 4...or whatever you need based on gametype.
Knights:
Just use them to cap objectives.... cause their lances NEVER actually cause mortals. lol
----------------------------------------
BONUS:
Turn 1 use a command point on the slann's command ability and make all the Carnos fly!
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