Slann
Lord Agragax of Lunaxoatl
Eleventh Spawning
- Messages
- 9,757
- Likes Received
- 21,438
- Trophy Points
- 113
If you had asked me several years ago “Are you into Steampunk wargaming?” I’d have said a flat “No”, largely because it just didn’t appeal to me at the time, but also because I hadn’t really researched into what Steampunk wargaming really was. I just thought it was stuff like Malifaux and Twisted, where everything is really creepy Victorian horror and the whole thing looks really messed up. However, more recently I have taken up researching into the genre in my (very limited) spare time and have found that it really features two categories (I would tell you how I became inspired to look more into it, but that’s another story):
Victorian Sci-Fi: This is more oriented around the theme of the Victorian world as it was but with more advanced technology as crazed inventors start producing bonkers steam and electricity-powered weapons and machines - think along the lines of Jules Verne and H.G. Wells type settings. There are monsters too, but they’re more based on mythological and fantastical beasts and they’re fewer and further between.
Victorian Horror: This is the aforementioned version where the whole setting is considerably darker and weirder with all sorts of creepy and disgusting mutants all fighting each other in twisted parodies of Victorian fiction.
Anyway, In Her Majesty’s Name is the first ruleset I’ve found based on the former of these categories, and to be honest, this is a lot more my thing, being a fan of H.G. Wells myself. It looks a lot of fun - it’s a skirmish game similar to Necromunda in some ways, but with far more freedom to create your own custom gang, or Company as it’s called in IHMN. The points system facilitates this by allowing you to basically build your characters’ profiles from the bottom up, as it charges you a certain number of points depending upon how good your character’s Pluck (basically saving throw) is, how high their fighting and shooting modifiers are, how agile they are, what weapons and armour they have and any magical spells (or Mystical Powers as they are called here) they may have.
Furthermore, in terms of the actual background and nature of your Company, the only limit is really your imagination. Not only are there some pre-generated Companies from varying backgrounds (including an Ancient Egyptian cult led by an undead Pharaoh - you could generate your own company based on this to feature a more Tomb-Kings style Company with a Pharaoh commanding a load of skeletal soldiers), but you can also create your own characters based on quite literally anything as long as it has some basis on Victorian society, literature or culture. There is a website made by the game’s creators who have created some more varied companies including parodies of Tarzan, Tintin and the Trumpton firemen and even a set of scenarios based on the events in the War of the Worlds. I’ve been playing around with rules for a company led by an eccentric Antiquarian who has started to form his own pagan revival religion and have considered another featuring the crew from the Pirates! In an Adventure with Scientists! which I have been rewatching recently as it has some Steampunk aspects. Honestly, there are so many different things you could base a Company’s lore upon, it’s great. So much more freedom than Necromunda for example, where you can only choose one of the 6 houses or, in the more recent edition, Genestealer Cults, Chaos Cults and Bounty Hunter gangs. I encourage you all to have a look into it and see what you think, especially @Lord-Marcus because of some of the things you’ve been delving into lately (most notably Napoleonic soldiers with Skitarii weapons and lasgun-armed nuns).
Here’s a link to the website if you’re interested:
https://inhermajestysname.wordpress.com
Victorian Sci-Fi: This is more oriented around the theme of the Victorian world as it was but with more advanced technology as crazed inventors start producing bonkers steam and electricity-powered weapons and machines - think along the lines of Jules Verne and H.G. Wells type settings. There are monsters too, but they’re more based on mythological and fantastical beasts and they’re fewer and further between.
Victorian Horror: This is the aforementioned version where the whole setting is considerably darker and weirder with all sorts of creepy and disgusting mutants all fighting each other in twisted parodies of Victorian fiction.
Anyway, In Her Majesty’s Name is the first ruleset I’ve found based on the former of these categories, and to be honest, this is a lot more my thing, being a fan of H.G. Wells myself. It looks a lot of fun - it’s a skirmish game similar to Necromunda in some ways, but with far more freedom to create your own custom gang, or Company as it’s called in IHMN. The points system facilitates this by allowing you to basically build your characters’ profiles from the bottom up, as it charges you a certain number of points depending upon how good your character’s Pluck (basically saving throw) is, how high their fighting and shooting modifiers are, how agile they are, what weapons and armour they have and any magical spells (or Mystical Powers as they are called here) they may have.
Furthermore, in terms of the actual background and nature of your Company, the only limit is really your imagination. Not only are there some pre-generated Companies from varying backgrounds (including an Ancient Egyptian cult led by an undead Pharaoh - you could generate your own company based on this to feature a more Tomb-Kings style Company with a Pharaoh commanding a load of skeletal soldiers), but you can also create your own characters based on quite literally anything as long as it has some basis on Victorian society, literature or culture. There is a website made by the game’s creators who have created some more varied companies including parodies of Tarzan, Tintin and the Trumpton firemen and even a set of scenarios based on the events in the War of the Worlds. I’ve been playing around with rules for a company led by an eccentric Antiquarian who has started to form his own pagan revival religion and have considered another featuring the crew from the Pirates! In an Adventure with Scientists! which I have been rewatching recently as it has some Steampunk aspects. Honestly, there are so many different things you could base a Company’s lore upon, it’s great. So much more freedom than Necromunda for example, where you can only choose one of the 6 houses or, in the more recent edition, Genestealer Cults, Chaos Cults and Bounty Hunter gangs. I encourage you all to have a look into it and see what you think, especially @Lord-Marcus because of some of the things you’ve been delving into lately (most notably Napoleonic soldiers with Skitarii weapons and lasgun-armed nuns).
Here’s a link to the website if you’re interested:
https://inhermajestysname.wordpress.com
Last edited:


























































