Carnasaur
Nart
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The title says it all. But, actually, I thought more about a couple of EotGs which are very popular these days.
With Look out, Sir! and Gryph-Feather Charm being a common choice, sniping characters with Bastiladons/Razardons/Salamanders is not reliable anymore. Not that throwing mortal wounds from Engines but they have descent range, don't need to hit, doesn't suffer from any shooting limitations and d6/2d6 MWs are never a joke. I also do not consider taking two EotGs solely for this purpose - they will do summon/healing/stopping time stuff as soon as they are done. And VI Slann is included for better control, of course,
You see, I'm searching for the way to deal with Nighthaunt which saturates the meta (just as I expected) and will avoid ripperdactyls as assassins because I'm building towards Thunderquake.
So did anyone have any success with it? Is it worth trying?
With Look out, Sir! and Gryph-Feather Charm being a common choice, sniping characters with Bastiladons/Razardons/Salamanders is not reliable anymore. Not that throwing mortal wounds from Engines but they have descent range, don't need to hit, doesn't suffer from any shooting limitations and d6/2d6 MWs are never a joke. I also do not consider taking two EotGs solely for this purpose - they will do summon/healing/stopping time stuff as soon as they are done. And VI Slann is included for better control, of course,
You see, I'm searching for the way to deal with Nighthaunt which saturates the meta (just as I expected) and will avoid ripperdactyls as assassins because I'm building towards Thunderquake.
So did anyone have any success with it? Is it worth trying?