Cold One
Axquirix
Active Member
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Game setup; 500pts + one hero up to 150pts
Players; six, split into three teams of two. Seraphon & Wanderers, LoNagash & Nighthaunt, Tzeentch & Moon Clan Grots.
Objectives; A series of treasure chests. Securing one gives you a relic on a roll of 6+ that will be useable in the next battle. Empty chests give +1 to all future chest rolls for all players.
Seraphon List
150PT HERO Saurus Sunblood. Warlord: Thickly Scaled Hide, Relic: Ghyrstrike.
Saurus Oldblood on Carnosaur.
10 Saurus Warriors.
5 Saurus Knights.
2 Salamanders.
Outcome
Turn one: Get charged by six fanatics who kill the Carnosaur and half of the warriors before dying to the Sunblood's retaliation. Secure a chest that turns out to be empty.
Turn two: Head towards centre objective that has five squigs, a Moonclan shaman, and three Screamers of Tzeentch with a relic on it. Knights break away to attack Grave Guard who are giving the Wanderers trouble and also have a relic.
Total achievement; Six fanatics and one squig killed. The one Grave Guard came back.
So yeah, that was an utter waste of my time that I was skeptical about getting into in the first place for exactly this reason. Suggestions from people there basically go along the lines of "Well, why aren't you fielding a 200+ point unit that can't defend itself (Engine of the Gods, Slann Starmaster) in a 500 point game? You could be fielding infinite skinks! (twenty a turn from turn two, still too low number to achieve anything)."
This marks the fifth game I have fielded my Carnosaur in. He's killed a half-dead Doomwheel and three Skryre acolytes in ever. This time he was mostly there to give the Sunblood +2 attacks with Ghyrstrike and he didn't even get to do that.
Players; six, split into three teams of two. Seraphon & Wanderers, LoNagash & Nighthaunt, Tzeentch & Moon Clan Grots.
Objectives; A series of treasure chests. Securing one gives you a relic on a roll of 6+ that will be useable in the next battle. Empty chests give +1 to all future chest rolls for all players.
Seraphon List
150PT HERO Saurus Sunblood. Warlord: Thickly Scaled Hide, Relic: Ghyrstrike.
Saurus Oldblood on Carnosaur.
10 Saurus Warriors.
5 Saurus Knights.
2 Salamanders.
Outcome
Turn one: Get charged by six fanatics who kill the Carnosaur and half of the warriors before dying to the Sunblood's retaliation. Secure a chest that turns out to be empty.
Turn two: Head towards centre objective that has five squigs, a Moonclan shaman, and three Screamers of Tzeentch with a relic on it. Knights break away to attack Grave Guard who are giving the Wanderers trouble and also have a relic.
- Salamanders shoot at the squigs and miss.
- Knights charge the Grave Guard, Warriors charge far enough to get around behind the Screamers, Sunblood charges the Shaman.
- Knights kill one Grave Guard and take 5 wounds in return.
- Sunblood takes six mortal from the Shaman's Blade of Judgement before killing one squig due to splitting attacks (hoping they would explode and damage the Screamers) and then dying to the squigs, one of whom will later explode but too far away from anything else to hurt due to pile-in.
- Warriors go down to just the champion before getting to attack. Champion achieves nothing.
Total achievement; Six fanatics and one squig killed. The one Grave Guard came back.
So yeah, that was an utter waste of my time that I was skeptical about getting into in the first place for exactly this reason. Suggestions from people there basically go along the lines of "Well, why aren't you fielding a 200+ point unit that can't defend itself (Engine of the Gods, Slann Starmaster) in a 500 point game? You could be fielding infinite skinks! (twenty a turn from turn two, still too low number to achieve anything)."
This marks the fifth game I have fielded my Carnosaur in. He's killed a half-dead Doomwheel and three Skryre acolytes in ever. This time he was mostly there to give the Sunblood +2 attacks with Ghyrstrike and he didn't even get to do that.