Saurus
Boshea
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Original posted this on reddit, but makes more sense to post it here. So now that 2.0 has dropped fine tuning how I want to run my Seraphon. Sauri heavy armies have two primary battalions in Bloodclaw and Fangs of Sotek.
Bloodclaw has the advantage of not needing sub battalions. Assumption currently is that strategic mastery on it will get the same rework as Starbeast where it gives d3+1 instead of 1 at the start of the game. The battalion also gets the most work out of the Carno Old bloods ability since you need 3 other heroes. Looking at Sunblood for rerolls, Carno vet for exploding 6s, and cold vet for better charges and knight buff. 40 warriors, 2 units of knights to fill battleline and battalion requirements gives me about 600 point left to play with and 2 hero and 2 behemeth slots open. For behemoths right now I have the option of doing two more Carno vets to really maximize the old blood ability, or two Trogs to free up heroes. Haven't seen the endless spell rules, but hear cogs is busted and probably should at least take a Starpriest to cast it. Can always take the extra skink from the carno kit and put him on foot to be a priest. Slaan is an option for a stronger magic phase and he cast off the trogs.
Fangs is a little more taxing. Slaan and Carno Old blood are needed along with a Sunclaw star host. With a brick of 40 warriors in the Sunclaw I have about 600 points to play with to fill out to 2k. Can only get a Firelance in with a Coldone vet, but would like to get a Carno vet in for the command ability. Trade off with taking the Carno vet is much weaker knights since they lose the bonus mortal they get from firelance, but don't have the bonus bite like Bloodclaw. Best solution is likely take the Carno vet and pick up something later to fill out the remaining point. Could fill it with Trogs for now, but probably better things I could pick up.
So just wondering what the thoughts are on either battalion in 2.0. Bloodclaw is the most compact and benefits from the Old blood the most due to being hero heavy, but has less consistent command generation. Fangs has better generation and built in magic support but a steeper unit tax, and not as good of ways to dump command with minimum requirements.
As for a working model pool currently, mostly just 4 start collectings, a sunblood, and an extra box of warriors. So that gives the following
1 Old Carno
1 Vet Carno
1 Sunblood
30 Knights
Can convert two Scar vets out of the extra 2 Knights
68 Warriors
2 Skink Priest from left over carno kit pieces.
2 Carno/Trog kits I haven't decided on.
Depending on if I go for Trogs now (4 Carnos in a list just seems fun, 2 and 2 also works), the Sauri bits would likely let me put together an Oldblood on foot and/or Astrolith bearer.
Biggest omission for models is a Slaan (which is needed for Fangs), but still waiting for them to come back in stock. Magic support in general is pretty light, but its probably the next purchases I'm looking at along with Malign Sorcery.
Bloodclaw has the advantage of not needing sub battalions. Assumption currently is that strategic mastery on it will get the same rework as Starbeast where it gives d3+1 instead of 1 at the start of the game. The battalion also gets the most work out of the Carno Old bloods ability since you need 3 other heroes. Looking at Sunblood for rerolls, Carno vet for exploding 6s, and cold vet for better charges and knight buff. 40 warriors, 2 units of knights to fill battleline and battalion requirements gives me about 600 point left to play with and 2 hero and 2 behemeth slots open. For behemoths right now I have the option of doing two more Carno vets to really maximize the old blood ability, or two Trogs to free up heroes. Haven't seen the endless spell rules, but hear cogs is busted and probably should at least take a Starpriest to cast it. Can always take the extra skink from the carno kit and put him on foot to be a priest. Slaan is an option for a stronger magic phase and he cast off the trogs.
Fangs is a little more taxing. Slaan and Carno Old blood are needed along with a Sunclaw star host. With a brick of 40 warriors in the Sunclaw I have about 600 points to play with to fill out to 2k. Can only get a Firelance in with a Coldone vet, but would like to get a Carno vet in for the command ability. Trade off with taking the Carno vet is much weaker knights since they lose the bonus mortal they get from firelance, but don't have the bonus bite like Bloodclaw. Best solution is likely take the Carno vet and pick up something later to fill out the remaining point. Could fill it with Trogs for now, but probably better things I could pick up.
So just wondering what the thoughts are on either battalion in 2.0. Bloodclaw is the most compact and benefits from the Old blood the most due to being hero heavy, but has less consistent command generation. Fangs has better generation and built in magic support but a steeper unit tax, and not as good of ways to dump command with minimum requirements.
As for a working model pool currently, mostly just 4 start collectings, a sunblood, and an extra box of warriors. So that gives the following
1 Old Carno
1 Vet Carno
1 Sunblood
30 Knights
Can convert two Scar vets out of the extra 2 Knights
68 Warriors
2 Skink Priest from left over carno kit pieces.
2 Carno/Trog kits I haven't decided on.
Depending on if I go for Trogs now (4 Carnos in a list just seems fun, 2 and 2 also works), the Sauri bits would likely let me put together an Oldblood on foot and/or Astrolith bearer.
Biggest omission for models is a Slaan (which is needed for Fangs), but still waiting for them to come back in stock. Magic support in general is pretty light, but its probably the next purchases I'm looking at along with Malign Sorcery.