Skink
shole
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Hey guys. As the new version is on its way, I made a new list in order to try the new rules. So this is what I put together:
Heroes
-Slann Starmaster(general) 260
-Saurus Astrolith Bearer. 160
-Saurus Oldblood on Carnosaur 260
-Saurus sunblood 120
Skink starpriest. 80
Battle line
-Saurus Warriors x40. 360
-Saurus Warriors x10. 100
-Saurus Warriors x10. 100
Behemoths
Bastiladon. 280
Battalion
Sunclaw Bloodhost. 130
Fangs of sotek. 70
Endless Spells
Cogs. 60
Swords/maelstrom 20
Total points 2000.
The thought about this list is that you start the battle with 4 command points(1 at the start, 2 from battalions,1 more from fangs of sotek bat). Also you have extra move from the battalion with a help if you cast the cogs at your first battle round. This move will have you travel to the mid table in one turn without even spend a command point. With a Slann command you get fly to carnosaur and 40 warriors block for maximum threat. All others spells goes to summoning pool. Starting at turn 2 you change the cogs for the extra spell unless you need the charge help. You have already collected 7+d3 points in turn one unless you are sure about not need of the starpriest spell and spend his spell for the cogs and then u have 10+d3 poionts. Turn two you are ready to summon and so on.
I think that the bonuses of the battalions with the help of summons will keep the list competitive. Swords or maelstrom is to fill the last 20 points.
Another thought is to change the Bastiladon with a troglodon(160pts) and an oldblood on foot(120pts). Extra mini movement for the big block and an extra monster that can unbind and become a vessel to cast spells. Drawback is the lack of a significant range threat for the enemy. Also it is a secret ambition of mine to use a bastiladon in close quarters with the snake attacks for once. The teleport will do the job.
I hope to get your thoughts about my list. Any advise for changes or compatibility are more than welcome.
Heroes
-Slann Starmaster(general) 260
-Saurus Astrolith Bearer. 160
-Saurus Oldblood on Carnosaur 260
-Saurus sunblood 120
Skink starpriest. 80
Battle line
-Saurus Warriors x40. 360
-Saurus Warriors x10. 100
-Saurus Warriors x10. 100
Behemoths
Bastiladon. 280
Battalion
Sunclaw Bloodhost. 130
Fangs of sotek. 70
Endless Spells
Cogs. 60
Swords/maelstrom 20
Total points 2000.
The thought about this list is that you start the battle with 4 command points(1 at the start, 2 from battalions,1 more from fangs of sotek bat). Also you have extra move from the battalion with a help if you cast the cogs at your first battle round. This move will have you travel to the mid table in one turn without even spend a command point. With a Slann command you get fly to carnosaur and 40 warriors block for maximum threat. All others spells goes to summoning pool. Starting at turn 2 you change the cogs for the extra spell unless you need the charge help. You have already collected 7+d3 points in turn one unless you are sure about not need of the starpriest spell and spend his spell for the cogs and then u have 10+d3 poionts. Turn two you are ready to summon and so on.
I think that the bonuses of the battalions with the help of summons will keep the list competitive. Swords or maelstrom is to fill the last 20 points.
Another thought is to change the Bastiladon with a troglodon(160pts) and an oldblood on foot(120pts). Extra mini movement for the big block and an extra monster that can unbind and become a vessel to cast spells. Drawback is the lack of a significant range threat for the enemy. Also it is a secret ambition of mine to use a bastiladon in close quarters with the snake attacks for once. The teleport will do the job.
I hope to get your thoughts about my list. Any advise for changes or compatibility are more than welcome.
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