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AoS Aos 2.0 today.

Cold One

skipperyoss

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Played a 1500 game today, used the new spells and summoning today. Summoning felt way to good. Brought an eternal starhost, kroq gar, a slann a banner and a lifesswarm, cogs, aabalewind and pallisade. I was over 1500 but he was fine with it since we didnt know all the points changes. My opponent was stormcast and he had the hammerstrike battalion.

Summoning felt really really strong and so did the endless spells. Although the lifesswarm is a bit of a let down only healing 1 unit.
 
I checked at my local store and they said the new Magic models and such are not out yet, but available for pre-order? Not out until the 30th.

Where did you get the exact rules for them?
 
My store opened a malgin sorcery box and we had the book open.
 
I checked at my local store and they said the new Magic models and such are not out yet, but available for pre-order? Not out until the 30th.

Where did you get the exact rules for them?

The rules are in the app and I would also expect them on GW site
 
I checked at my local store and they said the new Magic models and such are not out yet, but available for pre-order? Not out until the 30th.

Where did you get the exact rules for them?

Game stores that pre ordered 15 copies of any of the individual products ( Core, Spells, GH18) received a store copy that was sent about a week ago to those stores. At least that's the story from the GW Product Rep. ( I don't own a store, I am a registered Adventure league DM at my friend's, he does own the store, and we chat business all the time.)
 
Not sure on the details, but my FLGS already has a copy and was showing off the models to us last Saturday.
 
From some advert copy:
The Warhammer Age of Sigmar: General’s Handbook 2018

...is an essential toolbox of rules that you and your gaming group can use in any way you like, expanding upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.

The Rules

Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.

Open Play

This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure.

The General’s Handbook features a Battleplan Generator – 5 tables determining how the armies are set up what they must do to win and the obstacles in their way featuring maps, objectives, twists, ruses and sudden death conditions which slot together to create exciting Battleplans – no 2 games ever need be the same.

Rules are also included for aerial battles: in Overhead Aerial Battles, you effectively have 2 battlefields, 1 on the ground and 1 in the sky, whereas in Stratospheric Aerial Battles only the sky is represented – perfect for player with large collections of flying models. An example Battleplan is provided for each, with objective and twist tables helping you generate your own;

Narrative Play

The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms.

This section of the book contains 43 Special Rules for Narrative Play games – these are all evocative of situations and surprises that a leader might find himself dealing with in times of war, and can be applied to either or both players – these are great for adding balance, should it be needed.

A section is dedicated to Historical Battles – this guides the player through setting up and playing a battle according to legends and tales from Games Workshop publications, with 2 example stories and annotated gaming table setups showing you how these wars were fought.

As well as these, you’ll find Gathering of Might – this is a set of simple modifications to the Warhammer Age of Sigmar core rules which streamline them, allowing for staggeringly huge battles featuring hundreds of models on either side. 2 Battleplans are included, with Legendary Traits, Gifts of the Gods, Artefacts, and Spells for each of the four Grand Alliances.

Matched Play

Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.

This section contains the rules needed to run Matched Play games – guidance on army size, points limits, battlefield roles, allied units and warscroll battalions, with clarified rules on using Triumphs and Command Points. 18 Battleplans are included, along with Allies tables, listing the eligible Allies for each faction

An updated list of points values for every miniature in the range is included, with the profiles printed in this book superceding any printed previously.

Conquest Unbound

This section is dedicated to bringing your gaming table to life, offering optional enhancements based on the layout of scenery, allowing you to augment the battlefield with arcane constructs and ancient edifices.

New summoning rules, including battle traits, abilities and spells – for Blades of Khorne, Disciples of Tzeentch, Everchosen, Seraphon, Sylvaneth, and Grand Alliance Chaos allow you to raise unquiet spirits and draw daemonic entities into battle.

Updated Allegiance Abilities – with battle traits, command traits and artefacts of power – allow your armies to act and fight in a way that closely fits the stories you’ve read in Battletomes and other publications – these are included for Darkling Covens, Dispossessed, Free Peoples, Fyreslayers, Seraphon, Wanderers, Brayherd, Slaanesh, Slaves to Darkness, Skaven Pestilens, Skaven Skryre, Flesh-eater Courts, and Ironjawz, with new Warscroll Battalions for the following factions: Fyreslayers, Seraphon, and Ironjawz.

Scenery Warscrolls are included for the following Citadel miniatures: Baleful Realmgate, Azyrite Ruins, Arcane Ruins, Barbed Venomgorse, Citadel Wood, Dragonfate Dais, Magewrath Throne, Numinous Occulum, Ophidian Archway, Shardwrack Spines, Sigmarite Mausoleum, Walls and Fences, and Warscryer Citadel.

Air Battles? Stratospheric Battles??
 
Yeah the rules for aerial battles and underground battles look fun (at least the parts I saw leaked).
 
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