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AoS How to best use Teleport and creative ideas

Troglodon

Joshua Horchler

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Hey Lustria,

I am getting back into AoS and was hoping to draw on the intellect of all you Slanns out there. I can how powerfully a buffed up 40 man block of warriors can be or even Guard, but what other combos have you tried and found success?

For example, Stegadons are sort of the red headed step child, but has anyone tried teleporting a flammer Steg along side a unit of chameleon skinks? I think you can use the order on itself and get closer. It could be decent. I just like to try creative things, so please share your ideas and insight! :)
 
I made a thread about the Stegadon possibilities a while ago. There was also a similar thread to this already.
I'll see if I can find them...
 
:) Thanks guys. I guess I should have done my homework. I'm just excited to get back into things.
 
Hey Lustria,

I am getting back into AoS and was hoping to draw on the intellect of all you Slanns out there. I can how powerfully a buffed up 40 man block of warriors can be or even Guard, but what other combos have you tried and found success?

For example, Stegadons are sort of the red headed step child, but has anyone tried teleporting a flammer Steg along side a unit of chameleon skinks? I think you can use the order on itself and get closer. It could be decent. I just like to try creative things, so please share your ideas and insight! :)
it's common enough with a stegadon, though the bows are more common than the flamers.

effective options other than 40-man blocks of warriors:

- Stegadons, command itself, succeed charge.
- Cycle charging Knights
- Kroaknado
- bastillidon-with-an-ark-of-sotek-nado (really doesn't sound as nice does it...)
- buffed up carnosaur
- Razordons/salamanders, possibly combined with handlers and/or summoning
- Stealing objectives with pretty much anything, though bastillidons tend to work best here as they're sturdy.
 
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