Terradon
Nielspeterdejong
Well-Known Member
- Messages
- 591
- Likes Received
- 514
- Trophy Points
- 93
Can't move, but can still charge.
Got it!
Can't move, but can still charge.
Chaps, im looking at adding either one of these units to my starter set, which im using in a campaign against other armies with just starter sets. We can add one unit after the first month, reading the comments above im guessing rippers would give some amazing early threat.
Yeh we all only have the starter sets and can add a further unit. I cant help thinking the fear factor will help, and im quite worried about the flying nurgle fat things and the sigmar prosecutors, obviously the rippers will be even better against them.It is a great unit indeed but at now many points do you intend to use them ? If you only have the starter as an army so far, I think they won't be able to be as useful as they can straight forward for ya
But not overly difficult since we have a Slann already. Just make sure you have the right constellation. It's not a great tactic to rely on a charge directly after summoning (always planguage a turn ahead at least) but it is an option that we have.
I've been trying to figure this out because I am still stuck on 6th edition Saurus being so tough that I am having a hard time adjusting to lots of wounds and damage and bad save. Summoning is our thing so giving it a go.
How many points are you wanting to play?Sorry to resurrect this thread, but one of the units I really want to use is the Ripperdactyl/Terradon. What does a good list for them look like? I understand the Shadowstrike Starhost is an important component, but what does the rest of the army look like? What synergizes well with the Starhost?
I have trouble figuring out a way to get to the stormcast archers in the back. I was given good advice: that I should use a shadowstrike to get them. They each have 2 wounds and he takes like 20 of them. Is a shadowstrike enough?? What should my shadowstrike "take out all archers" build be?
And I do have to kill them all basically, because the shockwave shooters are what really decimate my infantry and he will obviously pick them to take wounds last.