Slann
Canas
Ninth Spawning
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I've been wondering, which (sub)race has the absolute weakest combatants and would form the weakest force.
Now for the purposes of determining the power of a race I'l only take into account the following:
1) Mounts don't count, unless they're so common that they're battleline units. E.g. when judging skinks on terradons the attacks the terradons themselfs do don't count, it'd just be the bola's or javalins that'd count.
2) Units are compared against similar unit types or similar roles on the battlefield. E.g. wizards compared to wizards, cannonfodder compared to cannonfodder, and so on...
3) Only count the (sub)race itself. If it's part of a larger faction in which it has allies interactions with them don't count. E.g. skinks and saurus are seperate (sub)races, similarly grots and orruks are different (sub)races.
4) Units are compared with similar point-values.
5) It's based purely on their actual stats, not on fluff.
My personal suggestion would be skinks, they have abysmall stats and even when riding on mounts they tend to add relativly little, the mount doing most of the work. And even the siege grade equipment that they use on the stegadons and bastillidons isn't very impressive when compared to similar weapons. Then there's the skink heroes who are virtually completly incapable in actual combat, and their special abilities, although usefull, are mostly supportive and rarely on a level where they singlehandedly turn their target into a king of the battlefield. Stuff like a starseer curse of fates is powerfull when used at the right moments, but isn't going to annihilate enemies like a arch warlocks warpstorm would.
The only real advantage skinks have is their relative speed alongside ranged attacks on nearly everything with several movement abilities (stegadon's alpha commanding, wary fighters rule, chameleons dissapearing from sight), given a slow and short ranged opponent they might actually be capable of defeating them by just running around them in circles. Unfortunatly very few if any armies would be slow and short ranged enough for this tactic to really work...
O, and skinks have high bravery, but seeing as bravery only gets involved in battleshock and a handfull of spells it's not as usefull as one would expect...
Runner ups:
Grots: they actually have surprisingly decent stats with weirdly inventive and effective weapons. It helps they tend to be either insane, wielding deranged weaponry, or riding something bigger and more dangerous than them, or all of the above....
Skaven: since skaven technicly includes everything from clanrats to stormvermin to stormfiends they are fairly powerfull as a "race". But even limiting it to "normal" skaven only clanrats are about as weak as skinks, and even then only cuz none of them seem to have figured out how to shoot something, in melee they pull ahead quickly. The fancier skaven have their technology or are actuall capable fighters like the stormvermin...
Various undead "races": again, varies too much and the likes of a vampire or vargheist can easily defeat skinks... Plus, plenty of cavalry and the like to ride down the skinks...
So yeah.. anyone have any "better" worst race than the skinks?
Now for the purposes of determining the power of a race I'l only take into account the following:
1) Mounts don't count, unless they're so common that they're battleline units. E.g. when judging skinks on terradons the attacks the terradons themselfs do don't count, it'd just be the bola's or javalins that'd count.
2) Units are compared against similar unit types or similar roles on the battlefield. E.g. wizards compared to wizards, cannonfodder compared to cannonfodder, and so on...
3) Only count the (sub)race itself. If it's part of a larger faction in which it has allies interactions with them don't count. E.g. skinks and saurus are seperate (sub)races, similarly grots and orruks are different (sub)races.
4) Units are compared with similar point-values.
5) It's based purely on their actual stats, not on fluff.
My personal suggestion would be skinks, they have abysmall stats and even when riding on mounts they tend to add relativly little, the mount doing most of the work. And even the siege grade equipment that they use on the stegadons and bastillidons isn't very impressive when compared to similar weapons. Then there's the skink heroes who are virtually completly incapable in actual combat, and their special abilities, although usefull, are mostly supportive and rarely on a level where they singlehandedly turn their target into a king of the battlefield. Stuff like a starseer curse of fates is powerfull when used at the right moments, but isn't going to annihilate enemies like a arch warlocks warpstorm would.
The only real advantage skinks have is their relative speed alongside ranged attacks on nearly everything with several movement abilities (stegadon's alpha commanding, wary fighters rule, chameleons dissapearing from sight), given a slow and short ranged opponent they might actually be capable of defeating them by just running around them in circles. Unfortunatly very few if any armies would be slow and short ranged enough for this tactic to really work...
O, and skinks have high bravery, but seeing as bravery only gets involved in battleshock and a handfull of spells it's not as usefull as one would expect...
Runner ups:
Grots: they actually have surprisingly decent stats with weirdly inventive and effective weapons. It helps they tend to be either insane, wielding deranged weaponry, or riding something bigger and more dangerous than them, or all of the above....
Skaven: since skaven technicly includes everything from clanrats to stormvermin to stormfiends they are fairly powerfull as a "race". But even limiting it to "normal" skaven only clanrats are about as weak as skinks, and even then only cuz none of them seem to have figured out how to shoot something, in melee they pull ahead quickly. The fancier skaven have their technology or are actuall capable fighters like the stormvermin...
Various undead "races": again, varies too much and the likes of a vampire or vargheist can easily defeat skinks... Plus, plenty of cavalry and the like to ride down the skinks...
So yeah.. anyone have any "better" worst race than the skinks?