Slann
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Ninth Spawning
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By RAW, when playing scenarios in pitched battles you have to look only at objective points, so to wipe out the opponents means nothing. In absence of different decisions, this should be the correct answer to keep in mind when playing official tournaments
By common thinking, if I slay your army and you cannot continue the game, you should lose.
Both things have something that support the logic and the the reasoning behind them, and we have plenty of examples (historical and fictional) where you "win" even if you have been wiped out (Alamo, Thermopylae, SW Rogue One).
So, a loss in the field may be a victory in the long run... but it still remains a loss on the field in that particular battle.
It all boils down to "Do we wanna assign more importance to VPs or not being tabled out, because frankly if you cannot play you lose?"
In the first case, if you win a major victory by VPs but are wiped out, it's only a minor victory.
In the second one, if I wipe out the enemy but I'm not able to win also by VPs, it's only a minor victory.
Major victories should be gained only by victory points AND by still having something on the battlefield.
Fluff example:
Death Allegiance and SCE are battling over the city of Doomygloom, the objectives represent arks of souls that both Sigmar and Nagash want to claim.
Death Allegiance wipes out SCE, but SCE wins by points (they gave freedom to souls before succumbing to undead force).
Grand Moff Vlad the Cruel reports to Nagash: "A great victory, my Lord. The city of Doomygloom is in our hands!"
Nagash: "Good job Vlad. Where are my souls?"
This basicly, especially in matched play as the VP and time limit there are completly arbitrary and being wiped out is in the most literal sense of the game being defeated. Plus it'd prevent people from locking down a game halfway in by getting Lucky and controlling the VP for the first 2-3 turns. If they still have to fear being wiped out they still have to pay attention and it stops certain types of cheese strategies from ever surfacing (e.g. get a shadowstrike host and a slann and a bastillidon. Teleport the bastillidon to objective 1, summon a second bastillidon on objective 2 (or summon then teleport) and drop a max sized unit of rippers/terradons on objective 3. Tada you hold all 3 objectives, and it's probably going to take a turn or 3 before you get pushed off em unless your opponent is extremely fast and does ridiculous amounts of damage. You've basicly won by default...)
In a narrative based campaign this limitation isn't as important as you can add in story that explains the time limits or why stealing the souls is far more important than actually winning the battle.. but in matched play it's just a very gamey rule to go like "yeah but I had more points so I win despite being completly wiped out"