Slann
Canas
Ninth Spawning
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Don't get me wrong I love it. I 've keep playing lists around 40man blob of warriors because I decided when I started that I wanted to paint lots of those guys in order to improve my painting * already finished 10 with clubs, and nearly ending 33 with spears ! *. I love my blob. That scary buggar, the TreeLord Ancient though - with -1 to hit half the times - and all these wounds, never went down so far. Blob got chipped down fast by range next turn and before long they disappeared with Treelord losing something between 0 and 5 wounds.
Thus, due to my experience, I believe that these kinds of attacks are really good for other targets. Would work great for example on a 3+ monster - even with rerolls on for the reasons you said. Just not on a 2+ rerollable. It ain't the solution imo. And -1 rend is helping but not as much, and this is why I ended up lately trying to make lists that the extra "-1 rend" can make sense over the AWESOME -1 hit or ressurection item.
The main issue here is not so much that save though. It's the combination of that save with excessive firepower. Against those kind of threats it doesn't matter much what you field, it's going to be costly. The Obvious solution being to get rid of whatever is buffing them before even attempting to deal with the big scary thing.
Anyways, my point was mostly that they should be able to deal with extreme saves, as you can see by that treelord losing up to about half his health. However, the combination of extreme saves and high firepower tends to be something we're terrible at dealing with as we have very few things capable of doing the same and thus have very little that can actually go toe to toe with something like that, as made evident by that blob of 40 probably being annihilated in a turn or two. Frankly our big dinosaurs could use a buff in that aspect, or they should just be more common (that behemoth limit is rather lame for our army).