The Seraphon alligiance allows the Slann to teleport a unit. It also alows Slanns to try to dispell enemy spells anywhere on the map.
The requirements for the Sunclaw Starhost are as follows:
- 1 Saurus Sunblood, and
- 3 units of Saurus Warriors
The effects of the Starhost are:
- Saurus Warriors' attacks with "Powerful Jaws and Stardrake Shields" is increased to 2 instead of just 1,
- Saurus Warriors' weapons (Clubs/Spears) have a rend characteristic of "-1" rather than ".", and
- When attacking Chaos Daemons Saurus Warriors weapons (Clubs/Spears) do 2 damage, rather than 1.
You only barely have enough points to also field Saurus Guard at 1,000 pts.:
Allegiance: Seraphon
Leaders
Saurus Sunblood (120)
- General
Slann Starmaster (260)
Battleline
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs
Battalions
Sunclaw Starhost (130)
Reinforcement Points (0)
Total: 810 / 2000
I would suggest the following, if you want to include the Slann:
Allegiance: Seraphon
Saurus Sunblood (120)
- General
Slann Starmaster (260)
Skink Priest (80)
- Priestly Trappings
20 x Saurus Warriors (200)
- Clubs/Spear
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs
Sunclaw Starhost (130)
Reinforcement Points (0)
Total: 990 / 2000