Temple Guard
LordRibbit
Well-Known Member
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So playing around with a list (as usual) thoughts?
Slann Great Rememberer, Light of Dracothion
Old Blood on Carno,Blade of Realities
Starseer
Skink Priest, Priestly Trappings, Celestial Rites
Sunblood, Coronal Shield
40 warriors with spears
10 warriors with clubs
10 warriors with clubs
40 skinks with blowpipes
10 skinks with javelins
Fangs of Sotek
Sunclaw Starhost
Whilst I normally go with a guard heavy list this seems like it could really work well for a tournament, one drop so 90% going first, teleporting the 40 block with hopefully curse of fates, mystic shield and celestial rites along with the great drake constellation. 2 lines of 20 putting out 81 spear attacks and 40 bites is going to make units disappear.
Slann Great Rememberer, Light of Dracothion
Old Blood on Carno,Blade of Realities
Starseer
Skink Priest, Priestly Trappings, Celestial Rites
Sunblood, Coronal Shield
40 warriors with spears
10 warriors with clubs
10 warriors with clubs
40 skinks with blowpipes
10 skinks with javelins
Fangs of Sotek
Sunclaw Starhost
Whilst I normally go with a guard heavy list this seems like it could really work well for a tournament, one drop so 90% going first, teleporting the 40 block with hopefully curse of fates, mystic shield and celestial rites along with the great drake constellation. 2 lines of 20 putting out 81 spear attacks and 40 bites is going to make units disappear.