Temple Guard
scubrat
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Got two lists I'm going to try in the coming weeks. Feel free to critique/improve. I'd like to make a more saurus warriors based list at some point but just don't have a great number of them atm.
List 1
Slann - Light of Draco, Vast Intellect
EoTG - Prism
Starpriest - Retrices
Stegadon (with flamethrower)
Bastiladon
Salamanders x2
Skink Handlers
Skinks x40
Skinks x10
Skinks x10
Ripperdactyls x3
Shadowstrike
Thunderquake
I'm a big fan of skinks as you can see, I think with the skink starpriest telling them to reroll 1s on hits and wounds that's going to send them a number of wounds, 9-15 on avg. The stegadon with flamethrower is there to cause havoc, slann can cast Curse of Fates, the steggy can teleport over to close to a big unit and then d6" itself closer to that unit and do lots of damage.
List 2
Slann - Light of Draco, Rememberer
Scar-vet on a Cold One - Blade/Shield, can't decide
Oldblood on a Carnosaur
Starpriest - Retrices
Sunblood
Knights x5
Knights x5
Knights x5
Skinks x10
Salamanders x2
Ripperdactyls x3
Chameleon Skinks x5
Chameleon Skinks x 5
Firelance
Shadowstrike
Draco's Tail
The plan with this one is to keep the enemy on their toes. Initially, all I'd need to put on the table are the starpriest, slann, skinks, two units of knights and two salamanders. The rest could be summoned. This leaves the enemy in a tough position when setting up, particularly when the first three deployments could be cham skinks, cham skinks and rippers. In your first turn you've got full board control really, summon stuff wherever you like! Hooray!
Definitely think there's space for an Astrolith there but I don't have one so hey ho ¯\_(ツ)_/¯
List 1
Slann - Light of Draco, Vast Intellect
EoTG - Prism
Starpriest - Retrices
Stegadon (with flamethrower)
Bastiladon
Salamanders x2
Skink Handlers
Skinks x40
Skinks x10
Skinks x10
Ripperdactyls x3
Shadowstrike
Thunderquake
I'm a big fan of skinks as you can see, I think with the skink starpriest telling them to reroll 1s on hits and wounds that's going to send them a number of wounds, 9-15 on avg. The stegadon with flamethrower is there to cause havoc, slann can cast Curse of Fates, the steggy can teleport over to close to a big unit and then d6" itself closer to that unit and do lots of damage.
List 2
Slann - Light of Draco, Rememberer
Scar-vet on a Cold One - Blade/Shield, can't decide
Oldblood on a Carnosaur
Starpriest - Retrices
Sunblood
Knights x5
Knights x5
Knights x5
Skinks x10
Salamanders x2
Ripperdactyls x3
Chameleon Skinks x5
Chameleon Skinks x 5
Firelance
Shadowstrike
Draco's Tail
The plan with this one is to keep the enemy on their toes. Initially, all I'd need to put on the table are the starpriest, slann, skinks, two units of knights and two salamanders. The rest could be summoned. This leaves the enemy in a tough position when setting up, particularly when the first three deployments could be cham skinks, cham skinks and rippers. In your first turn you've got full board control really, summon stuff wherever you like! Hooray!
Definitely think there's space for an Astrolith there but I don't have one so hey ho ¯\_(ツ)_/¯
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