Jungle Swarm
Lord Lamundoo
New Member
- Messages
- 7
- Likes Received
- 2
- Trophy Points
- 3
Hey guys and gals,
Knocked up a new list with the release of GHB2017 and tried it out so far VS a Nagash and Malignants host, Alarielle and Sylvaneth list (really solid army) and a very fast and "in your face" slaanesh army. Winning all three matches with little reliance on luck and a simple play style.
General - Slann - command ability Vast intelect, artefact is light of dracothian for an auto-unbind ( this list can choose two artefacts as its made up of a thunderquake battallion)
Engine of the gods - with the hero keyword it can take an artefact, choosing the coronal shield to stomp enemies in close range on a 4+
Battlelines
10 x saurus warriors
2 units of 5 x Saurus Knights
Behemoths -
bastilladon
Stegadon
Artillery -
2x salamanders
Other units -
1 unit of skink Handlers
5x stormcast Protectors
5x stormcast decimators
Thunderquake battallion
Totalling 1990 points
Fantastic playing list throwing out negative hit modifiers and reducing enemy bravery all of the place, use the protectors and decimators to subtract 1 from all hit rolls in the shooting phase for all units behind them.
I chose the Allies because of the Lack of multi wound infantry in the Seraphon repertoire, and if the enemy ignores them to target the stegadons, they will hit like a truck, and vice Versa. The 4 starsoul maces doing 4d3 mortal wounds, protectors with swords doing D6 damage to monsters on a wound rolls of 6 and then the decimators can cleave through Horde armies like you wouldn't believe.
Cheers for reading and hope some people find this list useful, happy wargaming
Knocked up a new list with the release of GHB2017 and tried it out so far VS a Nagash and Malignants host, Alarielle and Sylvaneth list (really solid army) and a very fast and "in your face" slaanesh army. Winning all three matches with little reliance on luck and a simple play style.
General - Slann - command ability Vast intelect, artefact is light of dracothian for an auto-unbind ( this list can choose two artefacts as its made up of a thunderquake battallion)
Engine of the gods - with the hero keyword it can take an artefact, choosing the coronal shield to stomp enemies in close range on a 4+
Battlelines
10 x saurus warriors
2 units of 5 x Saurus Knights
Behemoths -
bastilladon
Stegadon
Artillery -
2x salamanders
Other units -
1 unit of skink Handlers
5x stormcast Protectors
5x stormcast decimators
Thunderquake battallion
Totalling 1990 points
Fantastic playing list throwing out negative hit modifiers and reducing enemy bravery all of the place, use the protectors and decimators to subtract 1 from all hit rolls in the shooting phase for all units behind them.
I chose the Allies because of the Lack of multi wound infantry in the Seraphon repertoire, and if the enemy ignores them to target the stegadons, they will hit like a truck, and vice Versa. The 4 starsoul maces doing 4d3 mortal wounds, protectors with swords doing D6 damage to monsters on a wound rolls of 6 and then the decimators can cleave through Horde armies like you wouldn't believe.
Cheers for reading and hope some people find this list useful, happy wargaming