Carnasaur
Itepixcauh
Stranded Ghekkotah
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Hello Again!
One more month and one more Salamanders battle report, this time it was the first game using the new CoK rules in our league, so a lot of new goodness to use and test.
My opponent this time was a Brotherhood player, it is not the first time I've played against him though, he was using Elves in the past league and he tabled me by turn 4 then we did a rematch and I got to win him (there is a battle report on that game, go check it out!), he is an extremely good player, very cautious and with a great sense of strategy. His list looks like this:
Brotherhood
- Horde of Brotherhood Knights with Pathfinder (BOUNTY)
- Horde of Villein Spearmen
- Regiment of Forsaken Knights
- Troop of Redemption Knights with Elite
- Troop of Reconnoiterers
- 2 Troops of Villein Archers
- Exemplar Forsaker (BOUNTY)
- Devoted with Lightning Bolt and maybe Inspiring
I know I'm missing some of the magic items but can't recall them.
Salamanders
- Skylord
- Mage-Priest with Surge and Inspiring Talisman
- Hearld on Raptor with the Healing Charm
- Horde of Fire Elementals with Blood of the Old King
- Horde of Fire Elementals with Wine of Elven-kind (BOUNTY)
- Horde of Ancients on Rhinosaurs with Healing Brew (BOUNTY)
- Regiment of Kaisenor Lancers with Brew of Haste
- Troop of Hunters
- Lekelidon
Once I saw he had a Horde of Knights I almost smiled, I love when they do that, is just too easy to neutralize and once I manage to kill it his army has almost no real hitting power, also he has virtually no chaff whatsoever while I'm dripping with options. He actually told me they had recommended him to go for a Knight Horde against Salamanders (second time this has happened to me, see first HERE, I think they go to the same Spanish forum for counselling).
My initial strategy was simple, play the mission at all costs so killing the Knights was a top priority as it was killing that Forsaker, but that wasn't going to be that easy as it is just too fast. My plan was to face the knights with my fast cavalry section and deal with all his flying units using Surge, I was just hoping he didn't deploy his Forsaker along the Knights. If I manage to kill both his Bounty units and protect at least one of mine, then the game would be mine despite anything else, I didn't cared for the Objective on the middle really.
Oh and sorry for the proxy Kaisenor Lancers, I actually forgot to take them with me,

DEPLOYMENT
He won the roll and chose to deploy first, the first unit he put down was the Horde of Villein and once I saw where he had placed them I knew where the big Horde of Knights was going to be deployed so I deployed accordingly, this was probably the best deployment I've ever done, I'm very proud of it, managed to deploy everything in front of what I wanted. I even made sure he deployed his flying units on the FE flank by placing the Skylord early on there as bait so he had to counter it.
I win the roll to go first and decided to put the preasure on him as I know he likes to dictate the pace of the game and I'm not giving that to him.
SALAMANDERS TURN 1
First thing I do is to redeploy the Skylord away from the left flank back to the center, his mission will be to either hunt down the archers/devoted or be used as chaff against the big Knight Horde if I need it to charge first, I'm not willing to let my Healing Herald die as I need the Rhinosaurs to be always at top health.
The rest of the line advances, I even bait him a charge with the Hunters, I'm pretty sure he will not take it though.
BROTHERHOOD TURN 2
On the left flank he moves very carefully to stay away from my charges and as I predicted he doesn't take the bait. On the centre his high mobility allows him to move easily into flanking positions of my FE centre block.
His shooting is not great, he had blocked on of his units with the Forsaker and the other one had cover, and does nothing.
SALAMANDERS TURN 2
I turn my whole FE block to face the flankers, I make sure that if they want to charge the Bounty FE the charge would be Hindered and place the Lekelidon in a way that makes it impossible for him to multicharge both his Redemption and Forsaken into them. I also make sure everything is outside of his Villien charge range.
My Skylord flies over the Forest to a really nice spot where he can be useful in the next turns.
The right flank is easy I just push my Hunters and Ancients up, actually giving him a charge against any of them with the Reconnoiterers as I don't really care about that little damage if he dares to charge them. I know I have a massive advantage over him there and I'm just putting pressure on him giving him a lot of not pleasant options for him to choose from.
BROTHERHOOD TURN 2
I forgot to take a picture BUT this time I'm prepared!
He decides it's time to get into the action, so he charges the Redemption into the lower unit of FE, the Exemplar Forsaken into the Lekelidon and the Recon into the Hunters. His Spearmen move at the double to try to block any surges or charges on the Forsaker, he also positions his Forsaken Knights to flank my FE next turn and moves the devoted to shoot the Skylord.
His shooting once again does nothing, only managing one wound on the Skylord and the Archers missing completely, I think he even moved one of the units up, not sure though.
On the combats the Recon killed the Hunters easily but the Exemplar amazingly does 6 wounds to the lekelidon and doesn't even waver it! The Redemption only puts 4 wounds on the FE unit.
SALAMANDERS TURN 3
If I want to win I have to dominate the right flank so I charge both my units into the Recon and use my Skylord to chaff his big Horde one more turn.
Thanks to Nimble I can get a normal flank charge into the Exemplar (2 pivots FTW!) while the lekelidon does the same on the front and then I proceed to turn my other FE unit to face the Forsaken Reg and move them up to surge them into them (I later realised this was an illegal move because I wasn't charging and still ended my pivot closer than 1 inch to the Redemption unit, should have charged them instead, not that matters much....), my thinking was that with Fly they were a much bigger threat and with Blood of the Old King they should go down in one turn easy but my dice had other plans.
On the combat phase I completely destroy the Recon troop, then I go to the Forsaker combat, my FE do really well with the lekelidon putting a couple of wounds too and even with the re-roll he goes down, Fantastic! one of his Bounty units is down, and that was the hard one to catch. In the reform I have to move my lekelidon up to be able to reform my FE so that I'm not giving my flank to that huge block of Spearmen, works great and I even manage to escape the Redemtion arc of sight.
Then I activate the Blood of the Old King to be sure I kill the Forsaken and guess what, even with Elite AND Vicious I only do 6 wounds, just perfect, my to hit roll was appalling. They will have a really hard time surviving next turn.
BROTHERHOOD TURN 3
He takes the obvious options and multicharges my lower FE with both his units, he takes the Villein Spearmen into the Bounty FE sliding just a bit as my Lekelidon is there preventing them from centering. He also charges the big Horde of Knights into the poor Skylord in the flank.
This time his combined shooting does something and my battered Lekelidon dies.
As expected my Skylord is routed, and the Lower Horde of FE is also killed. The Spearmen only manage to do 4 wounds on the Nimble FE, that is much better.
A big part of my army is now dead but I should be able to make up for it next turn, we will see.
SALAMANDERS TURN 4
I have a really juicy double charge on the Brotherhood Horde and I take it, this is the combat that i've been building up to for the whole game.
Then I realise that thanks to the lekelidons position I'm almost in the flank of the Spearmen Horde with my FE, so thanks to Nimble I can sidestep and turn leaving my Leader Point in the flank and an easy Surge will get me a tasty flank (average should be around 15 wounds, with a nerve of 19/21 that is an almost dead Spearmen Horde)
As there is no shooting except the Surge I jump to the combat phase really fast and eager.
The Brutal multicharge starts really bad, my Ancients roll badly making just 7 wounds, that is way below average but the Lancers thanks to Vicious make 8, for a total of 15 wounds, I need a 9 to rout them (should have been 8 thanks to Brutal but I forgot about that) and I roll exactly 9!! No Inspiring around means that is a dead Horde.
The FE perfom even worse, only doing 9 wounds and of course the Villein hold no problem at all and my rear is exposed to his cavalry, not great but as long as my Ancients survive I have the game so I don't really care much. My Mage-priest is also exposed but there was nothing I could do to hide him.
One more month and one more Salamanders battle report, this time it was the first game using the new CoK rules in our league, so a lot of new goodness to use and test.
My opponent this time was a Brotherhood player, it is not the first time I've played against him though, he was using Elves in the past league and he tabled me by turn 4 then we did a rematch and I got to win him (there is a battle report on that game, go check it out!), he is an extremely good player, very cautious and with a great sense of strategy. His list looks like this:
Brotherhood
- Horde of Brotherhood Knights with Pathfinder (BOUNTY)
- Horde of Villein Spearmen
- Regiment of Forsaken Knights
- Troop of Redemption Knights with Elite
- Troop of Reconnoiterers
- 2 Troops of Villein Archers
- Exemplar Forsaker (BOUNTY)
- Devoted with Lightning Bolt and maybe Inspiring
I know I'm missing some of the magic items but can't recall them.
Salamanders
- Skylord
- Mage-Priest with Surge and Inspiring Talisman
- Hearld on Raptor with the Healing Charm
- Horde of Fire Elementals with Blood of the Old King
- Horde of Fire Elementals with Wine of Elven-kind (BOUNTY)
- Horde of Ancients on Rhinosaurs with Healing Brew (BOUNTY)
- Regiment of Kaisenor Lancers with Brew of Haste
- Troop of Hunters
- Lekelidon
Once I saw he had a Horde of Knights I almost smiled, I love when they do that, is just too easy to neutralize and once I manage to kill it his army has almost no real hitting power, also he has virtually no chaff whatsoever while I'm dripping with options. He actually told me they had recommended him to go for a Knight Horde against Salamanders (second time this has happened to me, see first HERE, I think they go to the same Spanish forum for counselling).
My initial strategy was simple, play the mission at all costs so killing the Knights was a top priority as it was killing that Forsaker, but that wasn't going to be that easy as it is just too fast. My plan was to face the knights with my fast cavalry section and deal with all his flying units using Surge, I was just hoping he didn't deploy his Forsaker along the Knights. If I manage to kill both his Bounty units and protect at least one of mine, then the game would be mine despite anything else, I didn't cared for the Objective on the middle really.
Oh and sorry for the proxy Kaisenor Lancers, I actually forgot to take them with me,
DEPLOYMENT
He won the roll and chose to deploy first, the first unit he put down was the Horde of Villein and once I saw where he had placed them I knew where the big Horde of Knights was going to be deployed so I deployed accordingly, this was probably the best deployment I've ever done, I'm very proud of it, managed to deploy everything in front of what I wanted. I even made sure he deployed his flying units on the FE flank by placing the Skylord early on there as bait so he had to counter it.
I win the roll to go first and decided to put the preasure on him as I know he likes to dictate the pace of the game and I'm not giving that to him.
SALAMANDERS TURN 1
First thing I do is to redeploy the Skylord away from the left flank back to the center, his mission will be to either hunt down the archers/devoted or be used as chaff against the big Knight Horde if I need it to charge first, I'm not willing to let my Healing Herald die as I need the Rhinosaurs to be always at top health.
The rest of the line advances, I even bait him a charge with the Hunters, I'm pretty sure he will not take it though.
BROTHERHOOD TURN 2
On the left flank he moves very carefully to stay away from my charges and as I predicted he doesn't take the bait. On the centre his high mobility allows him to move easily into flanking positions of my FE centre block.
His shooting is not great, he had blocked on of his units with the Forsaker and the other one had cover, and does nothing.
SALAMANDERS TURN 2
I turn my whole FE block to face the flankers, I make sure that if they want to charge the Bounty FE the charge would be Hindered and place the Lekelidon in a way that makes it impossible for him to multicharge both his Redemption and Forsaken into them. I also make sure everything is outside of his Villien charge range.
My Skylord flies over the Forest to a really nice spot where he can be useful in the next turns.
The right flank is easy I just push my Hunters and Ancients up, actually giving him a charge against any of them with the Reconnoiterers as I don't really care about that little damage if he dares to charge them. I know I have a massive advantage over him there and I'm just putting pressure on him giving him a lot of not pleasant options for him to choose from.
BROTHERHOOD TURN 2
I forgot to take a picture BUT this time I'm prepared!
He decides it's time to get into the action, so he charges the Redemption into the lower unit of FE, the Exemplar Forsaken into the Lekelidon and the Recon into the Hunters. His Spearmen move at the double to try to block any surges or charges on the Forsaker, he also positions his Forsaken Knights to flank my FE next turn and moves the devoted to shoot the Skylord.
His shooting once again does nothing, only managing one wound on the Skylord and the Archers missing completely, I think he even moved one of the units up, not sure though.
On the combats the Recon killed the Hunters easily but the Exemplar amazingly does 6 wounds to the lekelidon and doesn't even waver it! The Redemption only puts 4 wounds on the FE unit.
SALAMANDERS TURN 3
If I want to win I have to dominate the right flank so I charge both my units into the Recon and use my Skylord to chaff his big Horde one more turn.
Thanks to Nimble I can get a normal flank charge into the Exemplar (2 pivots FTW!) while the lekelidon does the same on the front and then I proceed to turn my other FE unit to face the Forsaken Reg and move them up to surge them into them (I later realised this was an illegal move because I wasn't charging and still ended my pivot closer than 1 inch to the Redemption unit, should have charged them instead, not that matters much....), my thinking was that with Fly they were a much bigger threat and with Blood of the Old King they should go down in one turn easy but my dice had other plans.
On the combat phase I completely destroy the Recon troop, then I go to the Forsaker combat, my FE do really well with the lekelidon putting a couple of wounds too and even with the re-roll he goes down, Fantastic! one of his Bounty units is down, and that was the hard one to catch. In the reform I have to move my lekelidon up to be able to reform my FE so that I'm not giving my flank to that huge block of Spearmen, works great and I even manage to escape the Redemtion arc of sight.
Then I activate the Blood of the Old King to be sure I kill the Forsaken and guess what, even with Elite AND Vicious I only do 6 wounds, just perfect, my to hit roll was appalling. They will have a really hard time surviving next turn.
BROTHERHOOD TURN 3
He takes the obvious options and multicharges my lower FE with both his units, he takes the Villein Spearmen into the Bounty FE sliding just a bit as my Lekelidon is there preventing them from centering. He also charges the big Horde of Knights into the poor Skylord in the flank.
This time his combined shooting does something and my battered Lekelidon dies.
As expected my Skylord is routed, and the Lower Horde of FE is also killed. The Spearmen only manage to do 4 wounds on the Nimble FE, that is much better.
A big part of my army is now dead but I should be able to make up for it next turn, we will see.
SALAMANDERS TURN 4
I have a really juicy double charge on the Brotherhood Horde and I take it, this is the combat that i've been building up to for the whole game.
Then I realise that thanks to the lekelidons position I'm almost in the flank of the Spearmen Horde with my FE, so thanks to Nimble I can sidestep and turn leaving my Leader Point in the flank and an easy Surge will get me a tasty flank (average should be around 15 wounds, with a nerve of 19/21 that is an almost dead Spearmen Horde)
As there is no shooting except the Surge I jump to the combat phase really fast and eager.
The Brutal multicharge starts really bad, my Ancients roll badly making just 7 wounds, that is way below average but the Lancers thanks to Vicious make 8, for a total of 15 wounds, I need a 9 to rout them (should have been 8 thanks to Brutal but I forgot about that) and I roll exactly 9!! No Inspiring around means that is a dead Horde.
The FE perfom even worse, only doing 9 wounds and of course the Villein hold no problem at all and my rear is exposed to his cavalry, not great but as long as my Ancients survive I have the game so I don't really care much. My Mage-priest is also exposed but there was nothing I could do to hide him.
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