meh, taking specific units to counter it wasn't what I was looking for. Was looking for what
@Killer Angel shows in his tutorial post.
(snip)
Anyways, I'm well aware of how mortal wounds are supposed to counter heavily armored troops, which is fine. But in nearly every game I've ever played mortal wounds mechanics end up rapidly spinning out of control when the only true counter becomes "kill the source" or "take specific unit X". This happens in general when this is the only counter, but mortal wound-like mechanics tend to be especially annoying to deal with. And depending on how easy it then is to pull of these basic "counters" you either get a lot of people abusing the mechanic or it is effectivly never used.
Yeah, mortal wounds are a really stron tool that's hardly counterable. It's in the nature of the game, some mechanics are objectively stronger than other ones (in 8th, the counter to cannons was "cover" and "target saturation". Horray...)
That said, it is possible to plan a list that can soften the effects of mortal wounds, working as an all-comers army.
The concept is that mortal wounds excel against heavily armored elite troops and high profile targets.
Armies with basic, cheap battlelines (skinks, saurus warriors) are possible and can be effective, thus negating the valuable targets that are usually knights and guards.
Wizards that have spells that can counter mortal wounds, can be included in the army regardless (skink starpriest, jade mage to heal).
Bastiladon can negate mortal wounds and it's one of our best behemoth: you cannot go wrong if you inlude one of them, so its not a thing you use because of MW.
At that point, build the rest of your army: chama skinks are good to pop on objectives / kill warmachines so it's the same reasoning of the Basti.
For your general, a sunblood is an excellent buffer for your warriors, and with 7 wounds (healed by the jade mage) can sustain some ranged MW.
You are not explicitly countering MW, but you field an army that suffers little from them.
Thinking on it, I could expand my tactic thread...