Terradon
Nielspeterdejong
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Here is my idea.... or at least the part of it, I allready typed...
Redeyed star host of lord Boab
Units Required:
Bonuses:
- 1 Slann Starmaster
- 1-2 Units of Saurus Guards
- 2+ Unit of Skinks
- 1+ Units of Saurus Warriors
- 1 Skink Star priest
- 1-2 Skink Priests
- 1 Stegadon
- 1 Bastiladon
- 1 Oldblood on foot or on Carnosaur
- 1 + Units of Kroxigors
- 2 Units of Salamanders or Razordons in any combination
- 1-2 Units of Chameleon Skinks
Fly like a Butterfly All Skink units in this Starhost consist of mobile and agile veterans, who fought in many battles. According to this they improved their abilities as weary fighters. If a Skink unit of this Host is target to any ranged attack throw a die for every successful to hit roll against this unit. On a result of 4 or better the Skink managed to duck down or jump out of the line of fire and the hit roll is a fail.
Strike like a bee If a unit of Skinks is shot at in the opponents shooting phase, they can immediately move up to 3” towards the shooting unit an shoot back or charge if possible.
Get behind me! If within 3” of a Monster or a unit of Kroxigors Skink units count as in cover.
The small ones fallin'! If a unit of Kroxigors is within 8” of a Skink unit of this host that is charged by an enemy unit this turn or is in melee and suffered at least one wound in the previous close combat phase, the Kroxigors may charge the enemy unit and do twice the number of attacks as usual.
Smoke in their eyes (ALL) Wizards of this starhost know the spell “Smoke in their eyes”
The spell has a casting value of 6. If successfully cast choose a enemy unit within 8” of the wizard. This unit suffers D3 mortal wounds and can not move in the players next turn. Also it can only shoot with half of it's models in the shooting phase. As a big cloud of smoke breathed out by the wizard covers the whole unit taking sight and breath. The smoke creeping into their lungs causing asthmatic attacks and bloody cough.
Odor of the Highest highs The Skink priests and Star Priests of this Host can light an incense stick in your hero phase. If they do the Odor of the highest highs fills the area around them, causing confusion in the lines of the enemy and a positive excitement among their own troops. Throw a D6. On a result of 5+ you may move Seraphone units within 6” up to 3” towards the enemy's deployment zone. All units within this range add one attack to their characteristics until the next hero phase and strike first in their next round of melee. Enemy units within 6” subtract 1 from hit and wound roles. Also add 1 to the result of any battelshock tests they do until the next hero phase. Units of Chaos Demos add 2 to their battleshock tests and have to move 3” backwards.
Pass me the wizzla! Lord Boab can order his Skink attendant to pass him a big water pipe to take a draw. Throw a D6. On a result of 3+ he blows out a big cloud of smoke covering the battlefield making it impossible to shoot. Only Monsters or models mounted on Monster can shoot until the end of the next turn. Allied units throw a D6 and on a result of 3+ they regenerate 1 wound on a 6 they regenerate 2 wounds if possible resurrecting up to two models per unit. Chaos demons throw a D6 on a result lower than 3 they suffer 2 mortal wounds on a result between 3 and 6 the suffer 1 mortal wound. All enemy units subtract 2 from charge rolls and hit rolls. All Seraphone units of this Starhost add 1 to their save rolls.
If Lord Boab's roll is lower than 3 he suffers one wound and isn't able to do anything else for the rest of the turn.
The Last Blow The Bastiladon of this host can decide to overload the solar engine on it's back and cause it to erupt a blast of holy starlight in all direction. If this happens throw a D6. On a result of 4+ a blast of light evaporates everything around the engine. Every enemy unit within 12” suffers 2D3 mortal wounds. The engine is destroyed and can not fire again during this game. On a result of 6 the crew manages to overload and fire without damaging the engine and it can still fire for the rest of the game.
I love it!
What I would add is the option to add a Starseer or Eternity Warden. Just refine it a little bit, and say maybe 1-2 Units of Starseer and/or Starpriest, and add 0-1 Eternity Warden, and make it 3+ combinations of Saurus guards and/or Warriors, and maybe add 1-2 Hunter packs of Razordon and/or Salamander (A hunting pack consists out of 1 unit of Skink Handlers, and 1 unit of Salamander/Razordon, it counts as one unit). That way you have more options in building him, how does that sound?
Also with The small ones fallin'! you mean that he will charge as an intercept right?
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