Terradon
Nielspeterdejong
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Hello everyone,
Next saturday I will join a all day long tournament play with my little brother. We are feeling very excited about it, and we wanted to hear your opinion.
You see, we just did two matches against that Chaos army with the Hell canon I once talked about. And I sadly got destroyed twice since I didn't have any guards (he said that, after I had won my very first match against him, that if I played guards against anyone they would refuse to ever play with me again). I decided to just say "screw it" and deploy them anyway, since he is the one fielding a Hell canon.
However, I had the idea for a really strong army, great for objectives I think, but it kinda felt cheap. And I was thinking about choosing a slightly different army so that it was more varied and fun. But I don't want to make it too weak since I really don't like losing (lol). It will be tournament matches with 2000 points, and we play 3 scenarios from the books. .
So first I"ll list my very first Army idea, and then the second one which I'm thinking about using and which would be more fun:
A)
Heavenwatch Starhost: 100
Skink Starseer: 160
Skink priest: 100
Skink priest: 100
Bastiladon: 300 (All with lazer ofcourse)
Bastiladon: 300
Bastiladon: 300
Eternal Starhost: 80
Eternity Warden: 140
Saurus guards: 100
Saurus guards: 100
Saurus guards: 100
Skink Chameleons: 120 (To deal with Artillery by attacking their engineers so they can't attack anymore).
Total: 2000
This army is slow, but it is pretty much un-killable as long as the two Skink priests get their buff up.The Skink Starseer can try and get rerolls, and give his +1 buff on a unit.
This army works well I think against Sylvaneth, as they can hold 3 keypoints (the Bastiladon) to catch them off).
B)
Heavenwatch Starhost: 100
Skink Starseer: 160
Skink priest: 100
Troglodon: 200
Bastiladon: 300 (With lazer ofcourse)
Stegadon: 260
30 Skinks unit: 240
Eternal Starhost: 80
Eternity Warden: 140
Saurus guards: 100
Saurus guards: 100
Saurus guards: 100
Skink Chameleons: 120 (To deal with Artillery by attacking their engineers so they can't attack anymore).
This has two different units, and the idea is that my Starseer will put his +1 buff on the Skink Priest to help defend him when he gets attacked (all skink priests will wear the priestly trappings), and to help with casting the buff.
This build is less reliable I think, as the Stegadon and 30 skinks unit are more vulnerable then the tank Bastiladons. But maybe this makes for a more fun looking army?
----
Should I stick with option A, and get the most efficient army? Or go with B and have a more diverse nice looking one? Again, for the tournament we are playing objectives.
Next saturday I will join a all day long tournament play with my little brother. We are feeling very excited about it, and we wanted to hear your opinion.
You see, we just did two matches against that Chaos army with the Hell canon I once talked about. And I sadly got destroyed twice since I didn't have any guards (he said that, after I had won my very first match against him, that if I played guards against anyone they would refuse to ever play with me again). I decided to just say "screw it" and deploy them anyway, since he is the one fielding a Hell canon.
However, I had the idea for a really strong army, great for objectives I think, but it kinda felt cheap. And I was thinking about choosing a slightly different army so that it was more varied and fun. But I don't want to make it too weak since I really don't like losing (lol). It will be tournament matches with 2000 points, and we play 3 scenarios from the books. .
So first I"ll list my very first Army idea, and then the second one which I'm thinking about using and which would be more fun:
A)
Heavenwatch Starhost: 100
Skink Starseer: 160
Skink priest: 100
Skink priest: 100
Bastiladon: 300 (All with lazer ofcourse)
Bastiladon: 300
Bastiladon: 300
Eternal Starhost: 80
Eternity Warden: 140
Saurus guards: 100
Saurus guards: 100
Saurus guards: 100
Skink Chameleons: 120 (To deal with Artillery by attacking their engineers so they can't attack anymore).
Total: 2000
This army is slow, but it is pretty much un-killable as long as the two Skink priests get their buff up.The Skink Starseer can try and get rerolls, and give his +1 buff on a unit.
This army works well I think against Sylvaneth, as they can hold 3 keypoints (the Bastiladon) to catch them off).
B)
Heavenwatch Starhost: 100
Skink Starseer: 160
Skink priest: 100
Troglodon: 200
Bastiladon: 300 (With lazer ofcourse)
Stegadon: 260
30 Skinks unit: 240
Eternal Starhost: 80
Eternity Warden: 140
Saurus guards: 100
Saurus guards: 100
Saurus guards: 100
Skink Chameleons: 120 (To deal with Artillery by attacking their engineers so they can't attack anymore).
This has two different units, and the idea is that my Starseer will put his +1 buff on the Skink Priest to help defend him when he gets attacked (all skink priests will wear the priestly trappings), and to help with casting the buff.
This build is less reliable I think, as the Stegadon and 30 skinks unit are more vulnerable then the tank Bastiladons. But maybe this makes for a more fun looking army?
----
Should I stick with option A, and get the most efficient army? Or go with B and have a more diverse nice looking one? Again, for the tournament we are playing objectives.