Slann
Bowser
Third Spawning
- Messages
- 5,655
- Likes Received
- 8,553
- Trophy Points
- 113
List 1: Surprise Party
Scar-Veteran on Cold One
7 100
Artefact:
Saurus Sunblood
7 120
Artefact:
Volkmar The Grim
5 100
Artefact:
Assassin
5 80
Artefact: Shadowblades
Units
Saurus Warriors
10 10 100
Equip: Battleline
Saurus Warriors
10 10 100
Equip: Battleline
Saurus Warriors
10 10 100
Equip: Battleline
Saurus Guard
10 10 200
Seraphon Battleline
Saurus Guard
5 5 100
Seraphon Battleline
Monsters
Celestial Hurricanum
11 320
Behemoth
War Machines
Battalions
Bloodclaw Starhost
100
Battalion
104 2000 / 2000
The assassin just looked fun, but generally the scar vet and volkmar runs with the temple guard, prays, they get +1 to hit, then the scarvets command ability they are hitting on 2+ and retolling 1s. The hurricanum rolls with the carnos, the Sunblood and the warriors offer support and go for objectives.
A lot of room for improvement here, but I will try it out and see how it goes.
List 2 Alley Cats
Leaders:6/6
Battelines:5
Behemoths:2/4
Artillery:0/4
Leaders
Battlemage
5 100
Artefact:
Skink Starseer
5 160
Artefact:
Skink Priest
4 100
Equip: Artefact:
Skink Starpriest
4 100
Artefact:
Loremaster
5 100
Artefact:
Saurus Eternity Warden
7 140
Artefact:
Units
Saurus Guard
10 10 200
Seraphon Battleline
Saurus Guard
10 10 200
Seraphon Battleline
Skinks
10 10 80
Equip: Battleline
Skinks
10 10 80
Equip: Battleline
Skinks
10 10 80
Equip: Battleline
Monsters
Bastiladon
8 300
Behemoth
Stegadon
10 260
Behemoth
War Machines
Battalions
Heavenswatch Starhost
100
Battalion
98 2000 / 2000
So here my guard protect my skinks or hold objectives. The Jade battlemage keeps my monsters healed up and that extra 6+ save is great. The loremaster buffs the guard or any unit fighting something not seen by the star seer to give everyone rerolls.
List 3: Sweet Dreams
List Summary
Leaders
Saurus Oldblood on Carnosaur (320)
- General
- Trait: Legendary Fighter
Saurus Scar-Veteran on Cold One (100)
- Artefact: Obstinate Blade
Saurus Scar-Veteran on Cold One (100)
Saurus Sunblood (120)
- Artefact: Relic Blade
Saurus Eternity Warden (140)
Skink Starpriest (100)
- Artefact: Phoenix Stone
Units
Saurus Guard x 10 (200)
Saurus Guard x 10 (200)
Saurus Guard x 10 (200)
Saurus Warriors x 10 (100)
- Club
Saurus Warriors x 10 (100)
- Club
Saurus Warriors x 10 (100)
- Club
Gryph-Hound x 1 (40)
Behemoths
War Machines
Batallions
Bloodclaw Starhost (100)
Eternal Starhost (80)
Total: 2000/2000
Just a bit of fun with guards and warriors. Randomly rolled command trait and artefacts. Get 2 ectra Artefacts for having 2 battalions so that worked out fairly well.
Scar-Veteran on Cold One
7 100
Artefact:
Saurus Sunblood
7 120
Artefact:
Volkmar The Grim
5 100
Artefact:
Assassin
5 80
Artefact: Shadowblades
Units
Saurus Warriors
10 10 100
Equip: Battleline
Saurus Warriors
10 10 100
Equip: Battleline
Saurus Warriors
10 10 100
Equip: Battleline
Saurus Guard
10 10 200
Seraphon Battleline
Saurus Guard
5 5 100
Seraphon Battleline
Monsters
Celestial Hurricanum
11 320
Behemoth
War Machines
Battalions
Bloodclaw Starhost
100
Battalion
104 2000 / 2000
The assassin just looked fun, but generally the scar vet and volkmar runs with the temple guard, prays, they get +1 to hit, then the scarvets command ability they are hitting on 2+ and retolling 1s. The hurricanum rolls with the carnos, the Sunblood and the warriors offer support and go for objectives.
A lot of room for improvement here, but I will try it out and see how it goes.
List 2 Alley Cats
Leaders:6/6
Battelines:5
Behemoths:2/4
Artillery:0/4
Leaders
Battlemage
5 100
Artefact:
Skink Starseer
5 160
Artefact:
Skink Priest
4 100
Equip: Artefact:
Skink Starpriest
4 100
Artefact:
Loremaster
5 100
Artefact:
Saurus Eternity Warden
7 140
Artefact:
Units
Saurus Guard
10 10 200
Seraphon Battleline
Saurus Guard
10 10 200
Seraphon Battleline
Skinks
10 10 80
Equip: Battleline
Skinks
10 10 80
Equip: Battleline
Skinks
10 10 80
Equip: Battleline
Monsters
Bastiladon
8 300
Behemoth
Stegadon
10 260
Behemoth
War Machines
Battalions
Heavenswatch Starhost
100
Battalion
98 2000 / 2000
So here my guard protect my skinks or hold objectives. The Jade battlemage keeps my monsters healed up and that extra 6+ save is great. The loremaster buffs the guard or any unit fighting something not seen by the star seer to give everyone rerolls.
List 3: Sweet Dreams
List Summary
Leaders
Saurus Oldblood on Carnosaur (320)
- General
- Trait: Legendary Fighter
Saurus Scar-Veteran on Cold One (100)
- Artefact: Obstinate Blade
Saurus Scar-Veteran on Cold One (100)
Saurus Sunblood (120)
- Artefact: Relic Blade
Saurus Eternity Warden (140)
Skink Starpriest (100)
- Artefact: Phoenix Stone
Units
Saurus Guard x 10 (200)
Saurus Guard x 10 (200)
Saurus Guard x 10 (200)
Saurus Warriors x 10 (100)
- Club
Saurus Warriors x 10 (100)
- Club
Saurus Warriors x 10 (100)
- Club
Gryph-Hound x 1 (40)
Behemoths
War Machines
Batallions
Bloodclaw Starhost (100)
Eternal Starhost (80)
Total: 2000/2000
Just a bit of fun with guards and warriors. Randomly rolled command trait and artefacts. Get 2 ectra Artefacts for having 2 battalions so that worked out fairly well.
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