Terradon
Nielspeterdejong
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So I am making a plan with my little brother, based on all the input I had from my first match last night, as well as the awesome advice from the people here on the forums. I wanted to put down my army ideas, and wanted to hear your thoughts on them. I will ofcourse vary my armies if the opponent requires a certain touch. But I wanted to write down my ideas so I will know which way to go with painting miniatures. So if you have the time to take a look, please let me know what you think 
Army #1 Manly Saurus
This army will mostly be played against casual players, It will be more risk and reward, and would be more fun to play against for my opponents:
Bloodclaw Starhost= 100
Oldblood on Carnosaur= 320
Scar Veteran on Carnosaur= 260
Eternity Warden= 140
Oldblood= 100 (for the command that allows them better charges, and the reroll on 1 wound passive)
Unit of 40 Saurus warriors= 400
Unit of 10 Saurus guards= 200
Unit of 5 Saurus guards= 100
Skink Priest= 100 (or Starpriest if more casual)
Slann Starmaster = 260 (for both the 1 reroll on hit/+1 spell/Charge, as well as the save rerolls in the shooting phase. All the other heroes can also use their command abilities due to the Bloodclaw starhost)
Total= 1980
2500 Army:
Skink Starpriest/priest= 100 (for the +/-1 spell, as well as the star venom buff on your 40 warrior unit)
Sunblood (now part of the Bloodclaw Starhost instead of the Eternity Warden, who is outside it now)
15 extra guards= 300
Or if I want to have a little bit of range and the Hurricanum buff:
Instead of the 5 guards there will now be a 10 warriors unit
Unit of 10 warriors
Unit of 10 warriors
Hurricanum= 320 (with the oldblood, and the priest/starpriest)
Army #2 Hurricanum Kickassum
My Hurricanum orientated Spellcaster/Skink army, designed to deal with cheesy units that my opponent has.
Hurricanum= 320
Battlemage= 100 (amber, so I can buff my 30 skink unit)
Skink chief= 60 (General)
Heavenwatch Starhost= 100
Bastiladon with Lazer= 300
Stegadon= 260
Troglodon= 200
Skink priest= 100
Starseer= 160 (he gives the heavenwatch buff)
2 units of 10 skinks (javelins)= 160
1 unit of 30 skinks (boltspitters)= 240
This is a army that focusses on high threat units, while having low defense and relying on strong ranged attacks. With their attacks being buffed by the Skink chief, the Ambermage, and by the Hurricanum. With the monsters being more durable due to the regen of 1 wound per round.
Army #3 Skink power!
An army more similar to the army I used in my very first match.
Slann Starmaster= 260 (general)
Scar veteran with battle standard= 160
Starpriest= 100
Unit of 10 skinks= 80
Unit of 10 skinks= 80
Unit of 10 skinks= 80
Thunderquake starhost= 120 (always savage)
6 Kroxigor unit= 360
Bastiladon with lazer= 300
Stegadon= 260
Troglodon= 200
Army #4 Skinky Hurricanum
Hurricanum (can't gain save rerolls, but I can buff him with curse of fates and mythic shield)= 320
Slann Starmaster= 260 (general)
Starseer= 160
Unit of 10 skinks= 80
Unit of 10 skinks= 80
Unit of 10 skinks= 80
Thunderquake starhost= 120 (always savage)
Salamander/Razordon+handlers= 100
Bastiladon with lazer= 300
Stegadon= 260
Engine of the Gods= 240
Army #5 Front line Skink army
Slann= 260 (general for trait)
Skink priest= 100
15 guards (3 units)= 300
Eternity Warden= 140
Eternal host= 80
2 Bastiladon with Lazer= 600
Engine of the gods= 240
2 Salamander/Razordon= 120
Skink handler= 40
Thunderquake Starhost= 120
Army #6 Kroaker
Lord Kroak= 540 (general)
Astrolith bearer= 160
Skink priest= 100
2 Bastiladon with Lazer= 600
Eternal Starhost= 80
Eternity Warden= 140
Unit of 5 guards= 100
Unit of 5 guards= 100
Unit of 5 guards= 100
Tehenhauin= 80
Army #7 Saurus Might
A slightly more challenging Manly Saurus army
Eternal Starhost= 80
20 Saurus guard (3 units)= 400
Eternity Warden= 140
Firelance Starhost= 60
25 Saurus knights (3 units)= 600
Scar Veteran on cold one (general)= 100
Slann Starmage= 260 (reroll on hit 1, shield on 15 saurus knights/10 guards unit)
Starpriest= 100 (venom buff on 15 Saurus knights unit)
Skink priest= 100 (to buff guards)
Astrolith Bearer= 160 (allow reroll on all failed hits)
Alternatively I could take a Scar Veteran on Carnosaur instead of the cold one, in exchange for the Astrolith bearer. I could optionally then also trade 5 of my guards in exchange for an oldblood on foot.
Army #8 Double Starhost with Hurricanum
Sunclaw starhost= 80
Sunblood= 120
Unit of 40 warriors= 400
Unit of 10 warriors= 100
Unit of 10 warriors= 100
Eternal starhost= 80
Eternity Warden= 140
Unit of 5 guards= 100
Unit of 5 guards= 100
Unit of 5 guards= 100
Skink priest= 100
Hurricanum= 320
Slann Starmage= 260 (general)
Then I could expand the army for a 2500 point match the following way:
Starpriest= 100
Unit of 10 warriors= 100
15 guards= 300
Those would be my future army ideas, with both of us working towards completing them. Tell me what you think about my ideas, and if you have any suggestions yourself?
EDIT: Changed army #2 Chaos killer due to advice from Bowser
EDIT EDIT: Added the Oldblood and more knights instead of the standard bearer, since the Slann allows you to reroll 1's on hit already. Also added the Oldone to the #2 Chaos killer army, in exchange for 10 warriors. And I've added an alternative version of the #4 skink power.
EDIT: EDIT: EDIT: I found out that the Hurricanum doesn't benefit from the Seraphon buffs and save rerolls. So I've added a 5th army as opposed to the alternative #4 army.
EDIT: EDIT: EDIT: EDIT: I've updated my Manly Saurus army. And I've removed #2 Chaos killer since it didn't work with the battleline rules. So what used to be #3 is now #2 etc.
Army #1 Manly Saurus
This army will mostly be played against casual players, It will be more risk and reward, and would be more fun to play against for my opponents:
Bloodclaw Starhost= 100
Oldblood on Carnosaur= 320
Scar Veteran on Carnosaur= 260
Eternity Warden= 140
Oldblood= 100 (for the command that allows them better charges, and the reroll on 1 wound passive)
Unit of 40 Saurus warriors= 400
Unit of 10 Saurus guards= 200
Unit of 5 Saurus guards= 100
Skink Priest= 100 (or Starpriest if more casual)
Slann Starmaster = 260 (for both the 1 reroll on hit/+1 spell/Charge, as well as the save rerolls in the shooting phase. All the other heroes can also use their command abilities due to the Bloodclaw starhost)
Total= 1980
2500 Army:
Skink Starpriest/priest= 100 (for the +/-1 spell, as well as the star venom buff on your 40 warrior unit)
Sunblood (now part of the Bloodclaw Starhost instead of the Eternity Warden, who is outside it now)
15 extra guards= 300
Or if I want to have a little bit of range and the Hurricanum buff:
Instead of the 5 guards there will now be a 10 warriors unit
Unit of 10 warriors
Unit of 10 warriors
Hurricanum= 320 (with the oldblood, and the priest/starpriest)
Army #2 Hurricanum Kickassum
My Hurricanum orientated Spellcaster/Skink army, designed to deal with cheesy units that my opponent has.
Hurricanum= 320
Battlemage= 100 (amber, so I can buff my 30 skink unit)
Skink chief= 60 (General)
Heavenwatch Starhost= 100
Bastiladon with Lazer= 300
Stegadon= 260
Troglodon= 200
Skink priest= 100
Starseer= 160 (he gives the heavenwatch buff)
2 units of 10 skinks (javelins)= 160
1 unit of 30 skinks (boltspitters)= 240
This is a army that focusses on high threat units, while having low defense and relying on strong ranged attacks. With their attacks being buffed by the Skink chief, the Ambermage, and by the Hurricanum. With the monsters being more durable due to the regen of 1 wound per round.
Army #3 Skink power!
An army more similar to the army I used in my very first match.
Slann Starmaster= 260 (general)
Scar veteran with battle standard= 160
Starpriest= 100
Unit of 10 skinks= 80
Unit of 10 skinks= 80
Unit of 10 skinks= 80
Thunderquake starhost= 120 (always savage)
6 Kroxigor unit= 360
Bastiladon with lazer= 300
Stegadon= 260
Troglodon= 200
Army #4 Skinky Hurricanum
Hurricanum (can't gain save rerolls, but I can buff him with curse of fates and mythic shield)= 320
Slann Starmaster= 260 (general)
Starseer= 160
Unit of 10 skinks= 80
Unit of 10 skinks= 80
Unit of 10 skinks= 80
Thunderquake starhost= 120 (always savage)
Salamander/Razordon+handlers= 100
Bastiladon with lazer= 300
Stegadon= 260
Engine of the Gods= 240
Army #5 Front line Skink army
Slann= 260 (general for trait)
Skink priest= 100
15 guards (3 units)= 300
Eternity Warden= 140
Eternal host= 80
2 Bastiladon with Lazer= 600
Engine of the gods= 240
2 Salamander/Razordon= 120
Skink handler= 40
Thunderquake Starhost= 120
Army #6 Kroaker
Lord Kroak= 540 (general)
Astrolith bearer= 160
Skink priest= 100
2 Bastiladon with Lazer= 600
Eternal Starhost= 80
Eternity Warden= 140
Unit of 5 guards= 100
Unit of 5 guards= 100
Unit of 5 guards= 100
Tehenhauin= 80
Army #7 Saurus Might
A slightly more challenging Manly Saurus army
Eternal Starhost= 80
20 Saurus guard (3 units)= 400
Eternity Warden= 140
Firelance Starhost= 60
25 Saurus knights (3 units)= 600
Scar Veteran on cold one (general)= 100
Slann Starmage= 260 (reroll on hit 1, shield on 15 saurus knights/10 guards unit)
Starpriest= 100 (venom buff on 15 Saurus knights unit)
Skink priest= 100 (to buff guards)
Astrolith Bearer= 160 (allow reroll on all failed hits)
Alternatively I could take a Scar Veteran on Carnosaur instead of the cold one, in exchange for the Astrolith bearer. I could optionally then also trade 5 of my guards in exchange for an oldblood on foot.
Army #8 Double Starhost with Hurricanum
Sunclaw starhost= 80
Sunblood= 120
Unit of 40 warriors= 400
Unit of 10 warriors= 100
Unit of 10 warriors= 100
Eternal starhost= 80
Eternity Warden= 140
Unit of 5 guards= 100
Unit of 5 guards= 100
Unit of 5 guards= 100
Skink priest= 100
Hurricanum= 320
Slann Starmage= 260 (general)
Then I could expand the army for a 2500 point match the following way:
Starpriest= 100
Unit of 10 warriors= 100
15 guards= 300
Those would be my future army ideas, with both of us working towards completing them. Tell me what you think about my ideas, and if you have any suggestions yourself?
EDIT: Changed army #2 Chaos killer due to advice from Bowser
EDIT EDIT: Added the Oldblood and more knights instead of the standard bearer, since the Slann allows you to reroll 1's on hit already. Also added the Oldone to the #2 Chaos killer army, in exchange for 10 warriors. And I've added an alternative version of the #4 skink power.
EDIT: EDIT: EDIT: I found out that the Hurricanum doesn't benefit from the Seraphon buffs and save rerolls. So I've added a 5th army as opposed to the alternative #4 army.
EDIT: EDIT: EDIT: EDIT: I've updated my Manly Saurus army. And I've removed #2 Chaos killer since it didn't work with the battleline rules. So what used to be #3 is now #2 etc.
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