Temple Guard
m0gstar
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Good morning!
I had an interesting combat take place in my game the other night, and am curious to see how you would have played it out. More importantly, this will hopefully help me understand the correct way to get new units into combat that are blocked by units in front of them. This could be applicable for trying to get a character for instance that you are guarding with a unit since they both require two separate rolls.
Age of Sigmar rules state:
Regarding moving : "When you move a model in the movement phase, you may not move within 3" of any enemy model."
Regarding charge: "You may not pick a unit that ran or retreated this turn, nor one that is within 3" of the enemy." The first model that you move must finish within 1/2" of an enemy model."
Regarding pile in: "When you pile in, you may move each model in the unit up to 3" towards the closest enemy model"
Scenario #1: See the Scenario 1 image for a diagram
In this scenario, during my movement phase I move my kroxigors to 3" away from the enemy Dwarves that are in combat with my skinks directly in front of them.
Here is question #1 - According to the official wording, I am under the assumption that the following applies
I cannot charge the dwarves because the skinks are blocking the Kroxigor and they cannot enter the magical 1/2".
So the question is this. Can I move my kroxigor to 3" away from the dwarves (again, assuming that technicalities would make this legal to be exactly at 3") in the movement phase and then during the combat phase pile them in because they are allowed to move up to 3" inches. (Again technicalities because it sounds like up to 3" means 3.0" or less).
Kroxigor range on melee is 2" and therefore would be able to strike over the skinks.
Would this be legal?

Scenario 2: There are a few questions included in Scenario #2. Scenario 2 diagram for visual aid
In my turn, I move my 3 kroxigors to 3" away from the Dwarves, then charge the group of Dwarves with my Stegadon, the first combat, magic etc and kill a bunch of them. Casualties are removed from the side with the Stegadon. The number of casualties removes enough models so that the Stegadon is now more than 3 inches away from the remaining Dwarves. My opponent chooses a different combat to resolve since he isn't worried about my skinks in melee. I elect to use the "Wary Fighter" special rule and move the skinks out of combat the full 8".
Now it is the Dwarf combat to choose. The current situation has the Dwarves at 3" away from the Kroxigors and >3" away from the Stegadon. Two questions come up here:
Because the dwaves "are in combat with the stegadon" do they need to pile into the combats that they are already engaged in? Aka move models towards the stegadon... or...
Are the Dwaves required to pile in towards enemies that they are not technically engaged in combat with because now they are the "closest enemy model".
Scenario #1 covers the remainder of the scenario.
The way that we played the scenario out was that the dwarves piled in toward the stegadon because my Kroxigors were not allowed to enter combat through charge or pile in.
Hopefully you all can shed some light on this

I had an interesting combat take place in my game the other night, and am curious to see how you would have played it out. More importantly, this will hopefully help me understand the correct way to get new units into combat that are blocked by units in front of them. This could be applicable for trying to get a character for instance that you are guarding with a unit since they both require two separate rolls.
Age of Sigmar rules state:
Regarding moving : "When you move a model in the movement phase, you may not move within 3" of any enemy model."
Regarding charge: "You may not pick a unit that ran or retreated this turn, nor one that is within 3" of the enemy." The first model that you move must finish within 1/2" of an enemy model."
Regarding pile in: "When you pile in, you may move each model in the unit up to 3" towards the closest enemy model"
Scenario #1: See the Scenario 1 image for a diagram
In this scenario, during my movement phase I move my kroxigors to 3" away from the enemy Dwarves that are in combat with my skinks directly in front of them.
Here is question #1 - According to the official wording, I am under the assumption that the following applies
I cannot charge the dwarves because the skinks are blocking the Kroxigor and they cannot enter the magical 1/2".
So the question is this. Can I move my kroxigor to 3" away from the dwarves (again, assuming that technicalities would make this legal to be exactly at 3") in the movement phase and then during the combat phase pile them in because they are allowed to move up to 3" inches. (Again technicalities because it sounds like up to 3" means 3.0" or less).
Kroxigor range on melee is 2" and therefore would be able to strike over the skinks.
Would this be legal?

Scenario 2: There are a few questions included in Scenario #2. Scenario 2 diagram for visual aid
In my turn, I move my 3 kroxigors to 3" away from the Dwarves, then charge the group of Dwarves with my Stegadon, the first combat, magic etc and kill a bunch of them. Casualties are removed from the side with the Stegadon. The number of casualties removes enough models so that the Stegadon is now more than 3 inches away from the remaining Dwarves. My opponent chooses a different combat to resolve since he isn't worried about my skinks in melee. I elect to use the "Wary Fighter" special rule and move the skinks out of combat the full 8".
Now it is the Dwarf combat to choose. The current situation has the Dwarves at 3" away from the Kroxigors and >3" away from the Stegadon. Two questions come up here:
Because the dwaves "are in combat with the stegadon" do they need to pile into the combats that they are already engaged in? Aka move models towards the stegadon... or...
Are the Dwaves required to pile in towards enemies that they are not technically engaged in combat with because now they are the "closest enemy model".
Scenario #1 covers the remainder of the scenario.
The way that we played the scenario out was that the dwarves piled in toward the stegadon because my Kroxigors were not allowed to enter combat through charge or pile in.
Hopefully you all can shed some light on this
