I have to say, I don't really understand how Red Fury was particularly effective, as if I remember correctly it only lets you trigger a second round of attacks if you inflicted less than d6 wounds? I would be glad they haven't taken the upgrade to the 'extra save' ability tbh!
Im assuming that the opponent in question was using more than 1000 points to fit in that many behemoths? In a 1000 point list, you can at least rest easy that you won't be facing all of those threats at once.
Getting into the counter tactics, the goal would definitely be to hit either the Terrorgheist or the coven throne with summon starlight, the throne in particular would get absolutely crippled by it as it basically makes 12 of their attacks absolutely useless.
Cham skinks are absolutely perfect for taking out the necromancer- just be aware that he has the ability to pass off damage to neighbouring units instead of himself. Splitting your skinks into two small units means you can easily have coverage across the board, and death have real trouble splitting up their forces as they rely on a network of buffs. This, I feel, is absolutely your path to victory against them.
Quick note on the skeletons- always see if you can knock them under their unit size threshold for their bonus attacks, as with the Necromancers unique spell they can become exponentially more dangerous. The stegadons flamethrowers are hilariously effective for this btw.
General tips against the terrorgheist? Shoot it with your bastiladon and arcane bolt (complete with balewind vortex) turn one, then either finish it with cham skinks or tie it up in combat with starlight buffed warriors. Its killy, but actually quite squishy. This is your priority for alpha strikes, always. (Just be glad its shriek does naff all to us).
In terms of deployment, I would probably say that keeping as much as distance as possible between you and them is important, as you will have the benefit of range attacks, and also means that its not game over if they get first turn. Try and keep at least one re-roll from the starseer to fudge the roll for turn order in your favour, a double turn of arcane bolt and bastiladon will absolutely annihilate anything Death has to offer.
For what its worth, we actually have a pretty good matchup with Death.
Hope this helps!
