Slighly random ramblings from a Taco (nothing to do with me being an ExB). Also this is a lot so not something that could be done in a small update
Magic items needs to be looked into. They're boring and to me (as a former AS member) it was clear that the former ABC wanted more power instead of items that made sense to the army.
Special rules
Born Predator (possibly change name): The model may perform 1 attack at base strenght, using the models WS.
Magic items:
- Sword of Dawn Ages - not a fitting name. Revert back to AP1 and MW2. Reduce price to appropriate and attractive level. Change name to something like "sword of a thousand teeth"
- Steggy helmet - impact hit on infantry model? Meh. Perhaps remove IH and add "models charging the wearer and who are in base contact takes a dangerous terrain test" (possibly on both 1 and 2, but this may make it very potent against chariots..).
- The reroll 1s magic item to be changed into a WHFB 8th Tetto'Eko variant, including the negative part.
- Banner changed into something Saurian Warriors may use - so a maximum of 25pts. I've thought about: Totem of the Apex Predator: When the unit charges it receives +2M to it characteristics (so not when pursuiting). This would allow M6 SWs when they charge (or M7 if with the corresponding totem), M9 raptor raiders.
- Add a magic that grants the wearer poisoned close combat attacks.
- The bolt thrower bow to gain poison. Perhaps reduce to S5 and reduce price accordingly. IMO poison is one of the key elements of our army - why was it ever removed from the bolt thrower on the taurosaur?
Characters:
Reduce attack of Saurian Characters by 1. They still have 5 attacks in total due to the BP special rule. They no longer reroll so:
- Price can be dropped on the model
- Great weapon is no longer the same issue and price can be dropped
Saurian Characters should first and foremost be tough as hell. I can live without a reroll with the right price.
Caiman Hero gets changed into a Caiman lord.
The characer may not be joined by other characters or RnF units and have the special rule Not a Leader.
The model may ambush from any piece of terrain (or possibly just water/forest terrain).
The Caiman Lord have WS5, S6, T5, 5W, 5A.
Scaly Skin 4+ and comes with a great weapon.
Born Predator.
Cuatl:
That's a major one IMO.
The guy doesn't have to be the "OMFG bestetz wizard evahhh!".
It's to me much more important that the guy is versatile, flexible and FUN.
Some things:
- No "this item cost 80% of your discipline allowance".
- In general the disciplines are cheaper and as such "weaker", but allow for greater flexibility
- Ancient Taruosaur mount option.
- "eternal guardians" discipline: the cuatl is born by templeguards and gain +4W, +8A with TG characteristic. Model must be placed in front rank (I haven't given this any deeper thoughts, but I like the overall concept and it allow people to bring back their old model).
- A discipline allowing the Cuatl to exchange its 4+ ward to Magic Resistance 3.
- Give back Ethereal discipline.
- Remove some disciplines and change others.
Skink Priest to gain back BS5.
Option to become camo chief with camo skink special rules and a blowpipe that does 4 shots.
Core:
Skink "Skirmishers":
Units of 10 models. May take additional 5 models at X pts.
May pick
one upgrade
- Skirmish
- Poison
- Skirmish & poisoned javelins
Skink Braves:
Units of 10 skinks and 1 caiman, may tak another 30 skinks at X pts and for every 10 skink you must take 1 caiman.
Combined Strenght special rule changed so that skinks are hit at -1 (which will make all units without lightning reflexes hit them on 5+, which cannot be made worse).
Caimans can be hit as normal and may still be place anywhere in the unit.
Skink do not have any ranged weapons.
Upgrades:
- additional hand weapons
- poisoned melee attacks
My conclusion is that the idea to have a big unit if of combat skinks is just not worth it. They'd need T3 and IMO T2 is a trait of the skinks that shouldn't be messed with. Yeah, they're squishy, but it's part of the deal.
Saurian Warriors:
-1 A.
Born Predator.
Price drop to make them attractive.
1pts spears because you now do not reroll and do not have 2A on front models.
Jaguar & Crocodile Totem: Any characters joining the unit receive these benefits for free.
Allow up to 40 models in a unit.
Special
Caimans: Either drop Attacks to 2 + born predator in conjunction with a considerable price reduction or remain at 3 with Born Predator in conjunction with a (slight) price increase.
Templeguards, drop attacks to 1. Considerable price drop, because they'd be WS4 with 1 S4 & 1 S5 attack.
Allow TGs to upgrade to great weapons.
Allow up to 35 models in a unit.
Remove Raptor Riders from Special and add to Rare.
Remove "+1 To Hit" on blowpipes and add it as a special rule specifically to the Hunters. Call it "Big Game Hunters" or whatever. It's more fluffy that way.
Change bound spell on the +WS Shield Turtle into the Luminos Bolts spell from Path of White. That's more in line with the WHFB 8th Bastiladon magic missile.
Rare
Make Spearbacks and Salamanders two units.
Do something so that Salamanders aren't OP because that's what people are saying. Whenever this guys hit they hit like a truck due to the moving template.
Spearbacks to not roll on a misfire table, but instead do a D3 roll and remove a "skink snack". May buy +1 skink snack. When all (3 or 4) skink snacks have been removed you remove the Spearback. When in a unit of 2 models you keep track of each spearback (so they do not have a shared pool, but a pool each).
Raptor Riders to receive +1W on the Raptor. Reduce armour by 1. So that they're 2W with AS3+.
Taurosaurs to have poison on their bolt throwers. Possibly S5.