Chameleon Skink
dwarfepic
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Over my short period of time on this forum, it has come to my attention that many people in amongst us use wounds to balance age of sigmar. This in my opinion, is not necessarily wrong, so much as not the best way. For example, one wound of temple guard verses one wound of saurus warrior with club, the temple guard will win. That presents a bias to one sort of troop over another, and it carries on into other races. Bestigors verses gors? Grave guard verses skeletons? High elf swordmasters or regular spearmen? And that's not even half! Now the point I'm making here is that if some one takes an army of gors because they are just starting and on a low budget, you will wipe the floor with them using temple guard, without any spells or shenanigans. This is because temple guard have a better save, immunity to rend -1, the ability to deal rend -1 (not that it matters against gors) and more attacks, even if unbuffed. Some people may say "oh, but you just need to put some spells on the gors/skeletons/high elf spearmen". This means that if you have enough wounds for a caster on one side, then the other side can have one if playing wounds. If you were in the finals to a huge tournament, and you had two choices of list, 30 skeletons, 5 black knights, and a necromancer, or 30 grave guard, 5 black knights and a necromancer, and your opponent must use the other army, which army would you pick? I personally I wound go for the second option, even though this should be balanced due to wounds count, and present no bias, the second option is better due to a stronger core of infantry. Though the same wounds they are still not balanced.
Now I go onto the comp systems that have been popping up every where. Admittedly some are not so good at balance as others, but they are universally better than wounds. I myself and my gaming community use clash comp, and I have found it very well balanced ( though some may disagree) and it has been great fun.
Here is the link to it.
https://dl.dropboxusercontent.com/u/88222296/1 AoS Comp/Independent AoS Pool Document v2.0.pdf
Now I go onto the comp systems that have been popping up every where. Admittedly some are not so good at balance as others, but they are universally better than wounds. I myself and my gaming community use clash comp, and I have found it very well balanced ( though some may disagree) and it has been great fun.
Here is the link to it.
https://dl.dropboxusercontent.com/u/88222296/1 AoS Comp/Independent AoS Pool Document v2.0.pdf