Skink
Voff
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God no, you don't take an Engine to summon. The Engine should be treated like the wizard of the monster world, squishier and weaker in combat than its physical-oriented counterpart (the regular Stegadon) but capable of some serious casting. I take my Engine for its time stop ability and its D6 Mortal Wounds ability, if I roll any other effect then I consider the roll to be a failure.
Base your decision on what role you're looking to fill. If you want some support from the back line, take the Engine. If you want something to run in and smash, take the Stegadon. Feel me?
Maybe this even empowers the EoTG then? "If the Engine of the Gods rolls a 14-17 on its table and you cannot summon any unit, then you must instead choose any of the lower results on that table."