Even if the Kroxigor are in the front rank (assuming that they can be placed there)?They can be hit on 5-6, the rest goes to the skinks. Alternatively one can decide to only hit the skinks.![]()
Interesting, so if the opponent attempts to hit the Kroxigor and rolls a 1-4, can he redirect the attack on a skink or is the attack lost (which would be a bit much)?Anything in front rank can be hit as normal, however because you can't normally hit models in second rank the spawn kin rule allow opponents to at least hit the Kroxigors on 5-6, when placed in the second rank.![]()
Interesting, so if the opponent attempts to hit the Kroxigor and rolls a 1-4, can he redirect the attack on a skink or is the attack lost (which would be a bit much)?
Well that is a substantial improvement over what we currently have. The Skrox unit could be a force to be reckoned with if used correctly.If you attempt to hit a Krox it basically works like shooting a character riding a monster: randomize... 1-4 hit on a skink, 5+6 hit on a krox. So the hits are not lost, just hitting a poor skink.
Does that mean no Skink cav?Some people want skink cavalry to fix that, but I believe the committee have done a good job regardless
But who's to say other things haven't happened with our core?![]()
Sold!!!Why not just merge the two? Kroxidons! They drop skinks who work like the doomdiver so.. Yeah..
Just wanted to open up a topic discussing the skrox and krox units in a head to head comparison.
Which do you prefer? and why?
What unit sizes do you field?
What strategy do you employ?