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8th Ed. Poll: Krox vs. Skrox!

Which unit do you think is more effective?

  • Krox

    Votes: 30 60.0%
  • Skrox

    Votes: 20 40.0%

  • Total voters
    50
They can be hit on 5-6, the rest goes to the skinks. Alternatively one can decide to only hit the skinks. :)
 
They can be hit on 5-6, the rest goes to the skinks. Alternatively one can decide to only hit the skinks. :)
Even if the Kroxigor are in the front rank (assuming that they can be placed there)?
 
Anything in front rank can be hit as normal, however because you can't normally hit models in second rank the spawn kin rule allow opponents to at least hit the Kroxigors on 5-6, when placed in the second rank. :)
 
Also for shooting? Or can you decide to shoot at the krox as extra target?
 
Attacks that are distributed (shooting) = 1-4 skinks and 5-6 Kroxigor. :)
 
Anything in front rank can be hit as normal, however because you can't normally hit models in second rank the spawn kin rule allow opponents to at least hit the Kroxigors on 5-6, when placed in the second rank. :)
Interesting, so if the opponent attempts to hit the Kroxigor and rolls a 1-4, can he redirect the attack on a skink or is the attack lost (which would be a bit much)?
 
Interesting, so if the opponent attempts to hit the Kroxigor and rolls a 1-4, can he redirect the attack on a skink or is the attack lost (which would be a bit much)?

If you attempt to hit a Krox it basically works like shooting a character riding a monster: randomize... 1-4 hit on a skink, 5+6 hit on a krox. So the hits are not lost, just hitting a poor skink.
 
I personally love it . I have been running bigger and bigger blocks of skox and finding more and more success . I think it truly gives a good option for core and has out performed sarus yet again.
 
If you attempt to hit a Krox it basically works like shooting a character riding a monster: randomize... 1-4 hit on a skink, 5+6 hit on a krox. So the hits are not lost, just hitting a poor skink.
Well that is a substantial improvement over what we currently have. The Skrox unit could be a force to be reckoned with if used correctly.
 
Yup. It's quite an interesting unit now. Which is also one of the reasons why I'm confident our core will feel much more fun with variation to it compared to previously. Some people want skink cavalry to fix that, but I believe the committee have done a good job regardless ^^
 
Some people want skink cavalry to fix that, but I believe the committee have done a good job regardless
Does that mean no Skink cav?

I agree with you that the improvement of the skrox is a huge boon to our core, but the addition of Skink cav alongside of it would be that much sweeter!
 
No skink cav for now. They'll likely be there at a later time :)
But who's to say other things haven't happened with our core? :)
 
It is good if they get a buff, back when I used to play, the mixing of two types of units was unique to lizardmen. I don't know if that is still the case, but skrox units look awsome, it would be great to see them played more.
 
They're still there and quite effective in 9th age :)
 
Just wanted to open up a topic discussing the skrox and krox units in a head to head comparison.


Which do you prefer? and why?

What unit sizes do you field?

What strategy do you employ?

Krox always. 4 or more (played a 5K battle once with two 9-strong Krox units, beautiful).

I just can't get past the combat resolution bleed that the Skinks bring to the table (who should NEVER be in close combat with WS2 and T2). Plus Skox has to have 8 Skinks per Krox and if you only have 2 or 3 Krox they will be killed before they can attack as they can be hit first.
 
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