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9th Age Things I don't understand regarding 9th age

Carnasaur

ASSASSIN_NR_1

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Just to clarify: I think the 9th age has taken many steps in the right direction, and I think it really has potential to be great.
With that said there are still things I just don't understand or things they might have missed when they made the rules.

Slann: I don't think I need to say more here

Saurus Ancient: I understand that they might have been a little cheap before but I don't know if I agree with the 20 point increase. But again I have not played the game yet, so maybe it is justified.

Skink Braves: "All models may take: Poisoned Attacks (2 pt/model)." So this means that Kroxigor can also be upgraded to have poisoned attacks.

Skink Hunters: They seem rather situational now.

Snake Swarms: Well the Bastiladon's effect is better.

Saurus Raptor Riders: 10 points for light armor? really?

Skink Sky-riders: So where did the Fireleech Bolas go? I think the Pteranodon and Pterodactyl is a bit expensive.

Maceosaurus (Bastiladon): The arc lost it's shooting attack. It's okay, but still, it was fluffy.
The sun engine's spell is pretty boring.

Salamander and Razordon seems kind of odd to me.

Spinosaurus (Troglodon): Sun Engine? Where is that placed? Also rather boring. I mean sure the Sun Engine is not bad but it's just that it is a repeat.

Triceratops: It's alright and I can live with it, but I miss a special version.

Tyrannosaurus (and Rex): I miss Bloodroar. I think it fit the model and fluff, and big scary dinosaur, that is more scary than most other monsters. Bloodfrenzy, Why not keep that rule? And why did the Rex loose Frenzy?
I cannot for the life of me, understand why the Rex does not cause Terror, it doesn't even cause Fear!

Other than that I think they did a good job with most units, but some needs a little more fluffy/unique rules, to stand out.

This might be irrelevant at the end of october.
 
I can't say about the baby steg, but all of that is currently being discussed. :)

I'll elaborate when I get home.
 
Just to clarify: I think the 9th age has taken many steps in the right direction, and I think it really has potential to be great.
With that said there are still things I just don't understand or things they might have missed when they made the rules.

Slann: I don't think I need to say more here

Solution in coming and it's not quite as restricted as the TAC.

Saurus Ancient: I understand that they might have been a little cheap before but I don't know if I agree with the 20 point increase. But again I have not played the game yet, so maybe it is justified.

The ABC team is looking into this. I don't think they're happy too about it either.

Skink Braves: "All models may take: Poisoned Attacks (2 pt/model)." So this means that Kroxigor can also be upgraded to have poisoned attacks.

I'll pass this on tomorrow.

Skink Hunters: They seem rather situational now.

All options are being looked into so don't worry.

Snake Swarms: Well the Bastiladon's effect is better.

Saurus Raptor Riders: 10 points for light armor? really?

A personal favorit of mine. I can't tell what will happen, but the ABC team is aware of it. Personally I don't think we need it, but since it's there it might as well be useful.

Skink Sky-riders: So where did the Fireleech Bolas go? I think the Pteranodon and Pterodactyl is a bit expensive.

The fireleech bolas haven't been forgotten. :)

Maceosaurus (Bastiladon): The arc lost it's shooting attack. It's okay, but still, it was fluffy.
The sun engine's spell is pretty boring.

Don't worry. I'm constantly reminding them of the fluff aspect. Something extra is being considered. I've already mentioned the bound spell to the executive team and the respons was that they don't want to add more spells to the game since there already are 150 spells.

Salamander and Razordon seems kind of odd to me.

Is also being looked into.

Spinosaurus (Troglodon): Sun Engine? Where is that placed? Also rather boring. I mean sure the Sun Engine is not bad but it's just that it is a repeat.

Nobody is happy with it. The sun engine was admittedly a lazy solution, but the executive team admitted they had no idea what to do with it. It was probably too time consuming. The ABC team will try their best to satisfy all. Sun engine will go though.

Triceratops: It's alright and I can live with it, but I miss a special version.

A Stegadon in Special have been requested several times. I've just made them aware of it (had slipped my mind once again). I even came up with my own proposal. I told them to give a reasonable explanation if they don't feel it belong in special.

Tyrannosaurus (and Rex): I miss Bloodroar. I think it fit the model and fluff, and big scary dinosaur, that is more scary than most other monsters. Bloodfrenzy, Why not keep that rule? And why did the Rex loose Frenzy?
I cannot for the life of me, understand why the Rex does not cause Terror, it doesn't even cause Fear!

I'll forward the bloodroar thing. The T-Rex is a monster/Ridden Monster and this have Terror. The Tyrannosaurus have Fear simply because it's counted as a MC and MC don't have Fear (so it's exclusive to the Tyranno). I'm not quite sure about frenzy, but others have asked the same.

Other than that I think they did a good job with most units, but some needs a little more fluffy/unique rules, to stand out.

This might be irrelevant at the end of october.

Check the red text in the quote. Generally speaking the ABC team is quite aware of most of these issues and are already being discussed.

Keep asking if there's anything you're uncertain about. If there's anything else I need to forward to the ABC team I'll gladly do it.
 
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