Kroxigor
skink chief
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The sacred spawnings have been well discussed but with this poll we might get a better vieuw on what our players want out of them. I'm pretty sure nobody is against the entry of sacred spawnings.
With Small buffs* I mean these ( not so small buffs):
Pip Hamilton on the other forum gave a very interesting and good suggestion on how to create spawnings:
Tactical Role: Mobile Attack Unit
Spawning of the Sun Resplendent: Swiftstride
Spawning of the Jaguar Warrior: Ambush
Tactical Role: Rough Terrain Fighters
Spawning of the Jungle Stalker: Strider(Water, Forest)
Tactical Role: Shock Attack Unit
Spawning of the Serpent God: Frenzy
Spawning of the Dread Hunter: Cause Fear
Tactical Role: Dispel Battery
Spawning of the Arcane Alignment: The unit may assist dispel attempts as if it were a level 1 wizard.
Tactical Role: Anvil
Spawning of the Great Protector: Scaly Skin (4+) (note this doesn't let Oldbloods get a 3+ scaly skin!)
Spawning of the Inexorable One: Immune to Psychology
With Bigger Buffs, as explained I mean buffs that go directly in to statbuffs of our troops: +1 Weapon skill / +1 Attack ( like our skavenpelt banner did, but able to be taken by SW), +1 or even +2 Initiative, +1Movement...
So what is the most appealing to you?
The direct buff route? ( to stats)
The inderect buff route that makes our army more versatile?
Choose your pick and explain to us why you would like the spawnings this way!
You can always give us a list of sacred spawnings you would like to see so other players can discuss your vieuw on the matter.
With Small buffs* I mean these ( not so small buffs):
Pip Hamilton on the other forum gave a very interesting and good suggestion on how to create spawnings:
Tactical Role: Mobile Attack Unit
Spawning of the Sun Resplendent: Swiftstride
Spawning of the Jaguar Warrior: Ambush
Tactical Role: Rough Terrain Fighters
Spawning of the Jungle Stalker: Strider(Water, Forest)
Tactical Role: Shock Attack Unit
Spawning of the Serpent God: Frenzy
Spawning of the Dread Hunter: Cause Fear
Tactical Role: Dispel Battery
Spawning of the Arcane Alignment: The unit may assist dispel attempts as if it were a level 1 wizard.
Tactical Role: Anvil
Spawning of the Great Protector: Scaly Skin (4+) (note this doesn't let Oldbloods get a 3+ scaly skin!)
Spawning of the Inexorable One: Immune to Psychology
With Bigger Buffs, as explained I mean buffs that go directly in to statbuffs of our troops: +1 Weapon skill / +1 Attack ( like our skavenpelt banner did, but able to be taken by SW), +1 or even +2 Initiative, +1Movement...
So what is the most appealing to you?
The direct buff route? ( to stats)
The inderect buff route that makes our army more versatile?
Choose your pick and explain to us why you would like the spawnings this way!
You can always give us a list of sacred spawnings you would like to see so other players can discuss your vieuw on the matter.
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