I agree that this is quite worrying, it seems like a very basic thing to slip up on.I doubt I'll be playing it at all. I was just floored to see the designers miss the basics of what makes Lizardmen, Lizardmen.
Also, I just mentioned the two big LM blasphemies involving the two biggest show pieces of our army. I'm sure they've gotten sufficient feedback regaurding the two already.
The Bastiladon is an absolute steal now. I'm thinking that it might be too good for its points cost.Take the bastilladon and now you can even have sauri with poisen and TG and....
My only real problem with this compendium is no poison on javelins. On skirimshers sure, but this affects cohorts aswell.
But like someone said, best thing to do is playtest.
9th Age has ruined my beloved Hellcannon ("Warpscream Cannon"). Movement has been reduced to 1, meaning that it can no longer effectively act as a monster. Worse yet, they removed the Chaos Dwarf crew alongside of the leadership 9 they brought to the table. Meaning that it has to test for frenzy on leadership 4. All the opponent has to do is park something just inside charge range and watch as the hellcannon helplessly fails its frenzy test, fails its charge and can not shoot. It is absolutely useless!
9th age has now effectively ruined my 2 favorite models (#1 Slann and #2 Hellcannon).
I agree that this is quite worrying, it seems like a very basic thing to slip up on.
You speak of things like they cannot be changed. People will react to this and the developers will figure it out. On of their very first thing to say about the project was that it was supposed to allow as many units as possible to be fielded. If the cannon turns out utterly useless they'll obviously change it. It's as simple as that.
Nothing is ruined since this is a beta.![]()
I just wish blowpipes had BS4 or maybe quick to fire. I'd prefer BS4 .______.
And yeah wyssans Wildform on those and we're looking at S5. Javelins actually hit as hard as the razordon now haha.
It could be strength 6 with just 1 casting by also using the lore attribute on them.
On a different note, does anyone else feel that the Bastiladon is too powerful now for its points cost? I'd imagine non-lizardmen players might cry cheese.
But it is only 90 points!! Use it as a buff wagon and keep it behind your lines. It will handle its own quite well against most things that are around 90 points in cost. The types of small units that typically get behind your lines will have a hard time taking it down. At its points cost it can also take on chaff responsibilities.Maybe, if you win comabt against it it is probably going to flee, it just gives a better buff to combat, but also comes with a worse spell.
God yes. At least make it optional that they can use the HW they brought and that is included in their kit. The point per model would be an added benefit, but the option is something that should obviously be included in our only special rank and file unit. We only have 3 rank and file units total.Templeguards remain the same although they're now immune to psychology without the frog. I'm okay with that. I do, however, hope that we can go for more flexibility and allow them to be 13pts with hw/s with halbards at 1pts. That would allow for a tanky unit with parry and AS3+ in close combat, which would also be cheaper by a bit. Just a suggestion.