Slann
NIGHTBRINGER
Second Spawning
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I think my point is getting glossed over. "The Community" is really not on GW's mind. "The Community" was not relevant enough or strong enough to make Warhammer financially viable.
GW is a public company. What is more douchy, to sink more stockholder value into a small, losing proposition or to cut that small bit of diseased flesh away and make something new that will benefit the stockholders?
Were I still a stockholder, I'd be disappointed if they kept throwing good money after bad.
This is all well and good, but you have not put forth one single fact that supports this idea that AoS will benefit the stockholders.
How are they going to attract new players and fill the gap left behind when they abandoned their current customer base?
Where are these new customers going to be coming from?
How will the exodus of the old "community" to competitors going to affect their business?
How will they mitigate the negative vibe they've created?
Maybe they have answers to some or all of these questions and maybe they don't. Time will tell, but until it does you can not claim that AoS will benefit them in the long run. I don't know if AoS will be successful, I could see it going either way. I see AoS as the "reality tv" form of wargaming, so it might do very well for GW, however so far you haven't provided any facts or evidence to support your stance.
Sorry, man, but not only us that insulting, it's just not true. I understand you don't like the game, and that it does not suit the purpose you want it to, but I'm playing some good, fun, grown up games straight up with the only "comp" being the eyeball test.
Like others have stated in this thread, if AoS works for you then go ahead an play it. None of us are trying to stop you. However the fact that thousands of custom comp/balance packs have been discussed and created (some on this very forum) should strike you as indicator that AoS is missing something. I follow several YouTube wargaming channels, and even amongst those individuals that are completely on board (and genuinely excited) about AoS, the need for a comp is constantly stated.
As you have stated yourself, AoS is not targeted at us, the "old guard". It is targeted at young kids and early teens. AoS is a kids game and without some sort of balancing system you're pretty much bound to exactly what a stated: a game stuck at a child-like level. Furthermore, to adequately target this younger demographic, they have stripped away most of the complexity and depth.
However, if you like the game, then go ahead and enjoy it. But please don't make it out to be something that it isn't. Let's call a spade a spade.