Troglodon
Ixt
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Hey, guys... check out this old article by Jervis Johnson. I saw it over on Warseer. It was written 15+ years ago!
From mashkeyboardgetusername over on Warseer:
"I came across this interesting article from an old White Dwarf (don't know exactly when) in which Jervis Johnson talks about the need, or not, for points values in wargaming, and tournament style games as compared to playing narrative battles and scenarios. I thought it might be worth posting here as it's probably pretty relevant to the design philosophy of Age of Sigmar, especially given that (I think) Jervis is still working in the design studio at GW (so this could almost be as close to a GW designer discussing the AoS's lack of points values as we're going to get). Anyway, er, discuss and enjoy!"
*standing over WHFB's stabbed, bloodied corpse*
Looks like after 20 years, Jervis finally made...
his point.
"yyyeeeaaaaaahhhhh!!"
One could say that his article is... pointless?!
What are your thoughts? I've heard that he's a jerk, but he seems pretty humble here.
From mashkeyboardgetusername over on Warseer:
"I came across this interesting article from an old White Dwarf (don't know exactly when) in which Jervis Johnson talks about the need, or not, for points values in wargaming, and tournament style games as compared to playing narrative battles and scenarios. I thought it might be worth posting here as it's probably pretty relevant to the design philosophy of Age of Sigmar, especially given that (I think) Jervis is still working in the design studio at GW (so this could almost be as close to a GW designer discussing the AoS's lack of points values as we're going to get). Anyway, er, discuss and enjoy!"
*standing over WHFB's stabbed, bloodied corpse*
Looks like after 20 years, Jervis finally made...
his point.
"yyyeeeaaaaaahhhhh!!"
One could say that his article is... pointless?!
What are your thoughts? I've heard that he's a jerk, but he seems pretty humble here.
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