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AoS Auto-win AoS

Skink

LTERALUS

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1. Deploy 5 chameleon skinks
2. Declare sudden death: 1 unit in enemy territory at end of game
3. Use chameleon skinks ability and remove them from the table
4. Wait 6 turns
5. Place chamaleon skinks in enemy deployment zone
6. Major victory*

*Assuming your enemy can't kill them in the first or last turn, and your opponent has at least 15 models

I would never run this, but it exposes more of the loopholes of AoS
 
But doesn't your opponent get to decide the sudden death?? not yourself.
Or does the sudden death work for both armies?
 
Yeah, I don't know what to say, just [Facepalm] What have you done GW!
 
Opponent chooses which character to kill if you choose assassination, but you get to pick the type of sudden death
 
It gets even better. Chameleons ambush and you choose any movement phase to place them. Just drop them at the end.
 
Wow. Just wow.

Ha ha! Well done, GW.
 
Why take a unit of chameleons, when you could just take Oxyotl.
 
What is stopping your enemy from bloating the terrain feature, and making it impossible for you to cap it? They know your objective, and get four turns to stop you.

Well, you found a rule to exploit... and if you pulled it, I doubt the person on the other end of the table would care whether you've won. o_O Still, good find for errata.
 
I wonder if chaos or those vile rats have any lowly tricks like this.
 
True. Pick Oxyotl. Choose Sudden Death: Endure. Vanish turn 1 and drop him turn 6. Win game.
This thread isn't about us recommending to do it, but to illustrate the banality that is AoS.

Actualy they have the no models on table = loss. But yeah, not recommending it.
 
Oh man, I just got me a case of the giggles reading this. That is absolutely legal with the new rules, haha.
 
Righto, if you take a unit of Chameleons and the under-developed salamander. Each turn blink one in first, then the other out. If you can avoid the shooting etc of the opponent, you could win.
 
Now, just trying actually doing that.
 
I don't even think you need to re-place the chameleons. we always interpret are it as they are on the field of battle the whole time, they just can't be seen. It's not like that are in reserve.
 
I moved this post to the future rules section, it seemed more relevant to that discussion.
 
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I don't even think you need to re-place the chameleons. we always interpret are it as they are on the field of battle the whole time, they just can't be seen. It's not like that are in reserve.

That's a pretty loose reading of the rules. The specific rule is:
RulePDF said:
In your hero phase, this unit can blend with its surroundings and go into hiding. If it does so, remove it from the battlefield.

And the victory condition for a:
RulePDF said:
One side is able to claim victory because it has destroyed its foe or there are no enemy models leftŽ on the field of battle.

So yes, a style guide would help GW, so it always uses the phrase 'battlefield' instead of sometimes getting poetic and calling it the 'field of battle'... but it's pretty obvious, you win the game if you destroy all your opponents models, or if there aren't any models left on the battlefield. RaW, it's pretty clear they are considered to be 'removed from the battlefield' while they are sneaking.
 
I agree that removing your only unit from the battlefield would result in your loss, the rules quoted are:

"or there are no enemy modelsŽ on the field of battle. the victor can immediately claim a major victory"

Doesn't mean at the end of a turn or phase, if you remove your last model then they can claim the victory. But of course there are a ton of ways to use their ability along with other rules to effectively assure your win.

i.e.
4x slann
1x oxyotl

Anyone with 7 or more models gives you sudden death, hide oxyotl and summon 12 times each turn. It would be incredibly hard to kill everything unless you brought an overwhelming amount of firepower.
 
Anyone with 7 or more models gives you sudden death, hide oxyotl and summon 12 times each turn.

You could only summon 4 per turn,

"CASTING SPELLS
All wizards can use the spells described
below, as well as any spells listed on their
warscroll. A wizard can only attempt to cast
each spell once per turn.
"

Another thing: if all of your starting models are slain, you automatically lose regardless.

"GLORIOUS VICTORY, p.2
For example, if one
player lost 75% of their starting models, and
the other player lost 50%, then the player

that only lost 50% of their models could
claim a minor victory.


Models added to your army during the
game (for example, through summoning,
reinforcements, reincarnation and so on) do
not count towards the number of models in
the army, but must be counted among the
casualties an army suffers."


These summon-heavy armies would actually have to table the opponent's entire army in order to get a major victory, as a minor victory would probably be hard to get: you better believe that your opponent, if they've read the rules, will chase all of your starting units to the last.

Furthermore, 7 or more models should be able to create a sufficient cloud through which Oxyotl would have a hard time coming onto the board in range... it wouldn't be much for your opponent to create a 16" radius around the model in question, given the appropriate battle.
 
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